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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Micha? Skup

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About Micha? Skup

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  1. Hmm... we talking about language or about building machines? If i want to learn Japanese i must start from English? Also i say - that is my opionion, so why to start holy war about that? Programming language is something little different than calculus, algebra etc. beacuse you can start learning whatever language you want, with no need of knowing rest of it. It depend on you, how fast you will learn this. That's why is better to learn hard language first, when you don't know hard hard it is.
  2. I don't think so. If i once learn something hard i will learn something easy in no time. But if i start from something easy then i must learn much more things in new language. There is also way of thinking "that is to hard for me." when we see to many differences. When you can repair car we can repair, let say, bicycle in seconds. But that doesnt work another way. Yeah, but there is also chance that after that bugatti he wil be more responsible than other drivers in his age.
  3. C++ is great language for beginner. Hard - yes but not impossible. You should learn something more complicated, that give you more control over your actions and ther move to something easier with that knowledge. If C++ is hard for you then you should think about change of resources. I read ~5 books before i find the right one for me beacuse i prefer books with exercises and examples, like in "C++ Programming: Program Design Including Data Structures" which is my book of choice. If you want to learn C++, you will learn C++ - it's matter of time. After learning some basics you can move to something different, like C# for example.
  4. Yeah, but main problem is that internet is powerfull source of knowledge. I can find almost everything that i want and i need, sure. But how beginner can separate garbage from diamond? One website for example say to always use [CODE] using namespace std; [/CODE] instead of [CODE] using std::cout; using std::cin; [/CODE] that i prefer. Which one is correct? I know that i can learn from web, but i dont want to losse my time for future re-learning things that was not correct.
  5. Hi there! How to begin graphic/game programming with very limited resources? I know that the thing i want to do is making graphic engines and programming GPU but problem is that in my country books about that subject doesnt exist. There is no DirectX books and books about OpenGL was written in 2005-2008. About GPU programming i can buy only "CUDA by example". That same thing about C++ - one good book, but there is no comparision to my personal favorite "C++ Programming: Program Design Including Data Structures" . Another problem is language - i understand english when i read, but technical english is little to hard so i need simple books OR well written with examples. So my resources are very limited and i dont know what to do? What books should i buy by amazon? (problem - $30 = one day of my work so i must be sure that book i wish to buy is worth that kind of money). Programming and graphic is very hard subject, not to mention situation when you must learn from the language that you know little. But i like that and i love solving problems - i can spend 12 hours working with english documentation and trying to figure it out and im happy. Can you help me? Give some tips/book hints for graphic programming? How to start with that? Now im somewhere at concept of class in C++ and i think that is great time to start playing with something bigger that console. I want to learn everything in that order: c++ -> winApi -> directX(assembler/cuda at same moment). That is list of my books, that i already have: - C++ Programming: Program Design Including Data Structures - Windows System Programming (4th edition) - Game Engine Architecture - Introduction to 3D Game Programming with DirectX 10 - Graphic programming - black book (old but great) Sorry for my english - i can read and i understand almost everything in that language but i can't write and i hate web translators.