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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Flam1ng Dem0n

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  1. [quote name='Stormynature' timestamp='1342413847' post='4959450'] This may help [url="http://freesdk.crydev.net/display/SDKDOC3/Exporting+Animations"]http://freesdk.cryde...ting Animations[/url] [quote name='Flam1ng Dem0n' timestamp='1342406298' post='4959431'] Umm...How is it not game design? [/quote] The Game Design forum is more about the creative and theoretical elements associated with games. Hence the allocation of the Game Design forum into the "Creative" heading. You might want to look into the API and Tools forums under the "Technical" heading which covers Cryengine issues as well. It might well be that this post is better served there but not my field of expertise to truly say so. [/quote] I see...well anyway. To be more specific, when I say "Setting up Multiple Animations" I mean from within 3ds Max and not in the CryEngine 3 or in a script. How would I go about setting up multiple character animations in 3ds Max? I still cannot find an answer anywhere. Anyone know? Thanks
  2. Umm...How is it not game design? I did not see anywhere else to put it. I would consider this "Game Design".....but whatever. Anyways.....still wondering if anyone know how to solve this issue. Thanks
  3. First off let me say that I have been able to export only one Animation CAF file. I have searched the CryDev.net Forums, the Cryengine 3 Editor Wiki page(s) and the web, but have found really nothing to work with....or I just don't really see it as what I am looking for. Not really sure. Anyways....how do I export multiple animation for a single Character model? I have more then 10 Animations and would like to get them all into the CE3 SDK...but am having trouble figure it out. Each animation is a separate 3ds Max file...could that be an issue? I planned on exporting the animation for each 3ds Max file and then combining them....but can this be done with the CE3 SDK? Also on a side note...under the "Edit Sub-Ranges" option....when you are naming the animation sequence....you have to match the model name with the animation....or it does not work with the character model in the Character Editor. Can this be fixed some how? Or does the Animation HAVE to match the models mesh exactly? I have tried to name the animation a different name for two separate animations for apparently the Character Editor does not like or recognize them as the correct CAF files. I programed the separately named animations in to Character Parameters file but it did not work out well. Thanks