• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Zadd

Members
  • Content count

    9
  • Joined

  • Last visited

Community Reputation

119 Neutral

About Zadd

  • Rank
    Newbie

Personal Information

  • Location
    Phoenix, Arizona
  1. Hey guys, I am new to developing games, I have been coding since I was 12, and self-taught myself code using the internet, but here is my problem:   I have a game, ready to go. Problem is it is an Android game. It will be sold on the Google Play Market.  I want people in the game, to be able to share the game to others using social features, and even have a Retry option in the game if that user shares the game at most, 1 time a day. Since most people communicate over Facebook these days, I decided that will be the first sharing service to be implemented.   I understand you need to download their SDK from their website, Import the package into Unity3D, Register your application on their developer page, and input the App ID, but after that I am clueless.   I want to interact with the SDK using Javascript, as that is the language my entire game has already been coded in. But I do not see any Tutorials, Any Tips on Implementing Social features, or anything further than that.    I have yet to find a list of Commands I can perform in Javascript that will allow me to interact with the SDK. Please, if anyone knows anything about implementing social features into Unity3D games, please reply to this post with an answer, I am desperate.    
  2. Hello everyone, I do not post here often, but I am a game developer who does have questions. I was recently hired to make a simple racing game in Flash Professional CS6.  The plan was to make a pseudo-3D track. I messed with some of the rotation tools etc, however I have not encountered any help on how to manipulate movie clips in 3D space. The picture below shows a doodle car and a 3D track with a cheap background (for now). with a green button as acceleration.   My question is, How can I manipulate the movie clip in 3D space? I would also appreciate any help in telling me the exact math I would need to make the track stay level with the car, and to rotate differently when turning to make the illusion of a 3D environment. Thanks! (I am using an Accelerometer to detect turning of the car)  
  3. Hey guys, I recently got my hands on a Trade bot for keys. I wanted to edit it and turn it into a raffle bot. Basically it would take in entries for 1 Refined Metal each. And each one given will write the person's steam profile ID in a HTML document.    Problem I am having is I have never wrote anything in C#, but I am familiar with code structure. I have searched all throughout the code and found the section that receives text input.    So I copy and paste that, and turn the key phrase to "raffle" and all I want it to do right now is print something. something to let me know it is working, but absolutely nothing happens. It won't even print text in the console of all things. public override void OnTradeMessage(string message) { Bot.log.Info("[TRADE MESSAGE] " + message); message = message.ToLower(); if (message == "raffle") { Trade.SendMessage("THIS IS A TEST"); Bot.log.Success("User wants to do a raffle!"); } //try //{ //using (StreamReader sr = new StreamReader(EntryDirectory)) //{ //string line = sr.ReadToEnd(); //Trade.SendMessage(line) //Console.WriteLine(line); //} //} } } Not sure if anyone is familiar with trade bots. I just wanted to start simple to make a key raffle bot for a group I am a mod in. 
  4.   But I hear Unity3D has its limits, unless you pay a hefty price for the full version. And I have heard GameMaker is great for 2D games but craps out on 3D games. What are your thoughts?
  5. Perhaps it is best to extrapolate from games you have already played. As for the energy "Nen" perhaps make a GUI of a meter of it? Then depending on battle, the bar can go up and down for its usage. As for dodging and countering, perhaps add a dodge button plain and simple. or instead of it being dodge, it can be a roll button, but you can have a separate dodge animation if locked onto an enemy. Is this an online game by the way?
  6. Hello everyone. I am but a humble beginner of making games. I have not "made" a game yet, but I have experience in coding and design from games such as Roblox, Minecraft, brick-force, etc. I have also coded in VB.NET to make applications.   I am not sure if I have been confused on the basis of an engine versus a game. Because the game I want to make is a building game. Would that mean it would be easier to make the engine? Or does it even count as an engine if its a building game? I heard many things. First off, if you make an engine first, you will take probably years making it, and when you finish, you will not have a game done. I heard the best way to accomplish this is to just make games first off, and take attributes from those to make an engine. But if I were to make this building game, does that apply?   Anyway, Here is my idea. I made some images to help explain how I want it:     __________________________________________________________________________________________________________   I am also not sure how to implicate scripting as an actual part of the game. If so, I would either want to import python or Lua. But if I am not skilled enough to do this, I has an idea for a trigger system that will have labeled triggers such as "Touch" "Proximity" "Click" "ChangeProperty" and these triggers would cause an output of set properties in which other blocks can pick up. For example if a user "Clicked" a block, and another block was open to the input tag "Clicked1" then it will transfer set changes to be made to that block, thus having chain reactions without much coding. I think that is how happy wheels works?   Anyway, I know coding, And I know constructs of coding and how it works. I want to call myself a beginner because I have not made a game of my own, except probably a flash game I made in middle school. I just need some guidance on how to enter the field. I have great ideas i wish to express, but no team to back me up. So I have come here asking for just that.   I really want help on this project. Another question I wish to ask, is what programs could help me create this? I have thought the Blender Game Engine could help, but I am also told that if I want this game to be multiplayer, which I do, I should look into other resources. I am sure many of you have made games, some of which connect to other players. I ask for help.   For a better visual of a finished product, a recent game that came out called "7 Days" and indie horror, actually looked like what I was going for, pixel art in a 3D environment, and drawer animations etc.   TL;DR: -Heres my idea -I have experience, just not in making games that are not part of another game -Engines vs games? This is a building game, so... -Advice, please? -I know how to just about code fully in LUA, which is very similar to Python, and I know VB.NET, and some Action Script 2.0. -I have many great ideas to share. -Guidance, please?   Thanks for reading if you did.  
  7. @Drew_Benton: Thank you for your post. I guess your right about the game engine being too out there for now. I brought it up originally, because I just wanted a super simplistic engine. Nothing too fancy. Not even mesh inputs. I basically just wanted 3D, Physics, Colored Shapes, and Player controls. So now that we have that, where do I begin making a simple game such as this?
  8. Hello everyone. To get straight to the point, I have been coding inside building games for a while, things like LUA, and VB.NET. I have thought about it for a while now, and I have decided I want to create my own Game Engine. I have searched upon the topic. And obviously it's not the simplest thing to do. From various sources, I have heard many things, but not a clear straight answer, so I decided to make this thread not only for my help, but perhaps others who trail along the subject. I really wish to know, the simple question, "What do I need to get started?" I've heard of some programs that can assist in making things like a game engine, but is there a 100% professional way? I have also heard that some do not like to simply make a game engine because it could take years to make, which in a reaction could deform your social status. So tell me, if I am speaking to anyone who has ever made an engine of their own. How did YOU do it? How did YOU get started? I would like to see some unique and helpful answers from you guys. Thanks for your help! -Zadd