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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

dimitri.adamou

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About dimitri.adamou

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  1. Whats your movement code?
  2. If you want to do a project then do it. You have our permission
  3. Snap edit: downvotes for?
  4. I had this issue. After installing SP1 for VS 2010 (or it was 2012? I forget) all my issues went away - but depends what error were you getting?
  5. A bit Off topic, One thing I find hilarious, "My paper ran out of batteries!"
  6. Well. Sometimes people need that reality, theres much more to life than having things presented on a platter... just face it. To become good in anything, it takes sacrifice and its not all fun and games. (It doesn't stop you from enjoying the path you take however) Maybe Game Programming could even be its own Olympic Sport? Of course, I am not saying 'troll the shit out of them', but usually it's an answer that most don't want to hear.
  7. MrJoshL, some simple advice - Stop generalising.
  8. Its almost like coming and saying "Hey guys I'm a writer, what should I write?" - this is your personal journey, taking someone elses route kills the fun out of it. [quote name='YASSImaN' timestamp='1345332538' post='4970950'] But where should I start if lets say I had the basics of C++ down and i didnt know anything about game development. [/quote] However thats getting a bit more to the point. Strengthen your knowledge in the c++ stl, learn how to debug and manage your memory. Also learn how to [b]design[/b]. Design is a MASSIVE part of programming, with a good design you can literally reduce thousands of lines to half, or set up future projects soo much quicker you get to work on the content and make other peoples lives easier if your on a team. From there on, read a begginer book, such as 'Introduction to 3D Game Programming with DirectX 9' by Frank D. Luna, or if your after something like OpenGL - you can follow the NeHe tutorials (Althought last I checked they may be a bit outdated - but so is taking the DirectX9 path)
  9. couldn't you just turn off ambient lighting when you go deeper in a cave? but turn it back on when you see exit/entrance? edit: If you want light coming in from the roof, use directional
  10. Well whats the main driving factor in a game? Interaction! So make an 'interaction/entity' class, and eventually work your way down to the Player, AI, Interactable Objects. And add scripted events for story (Script in LUA, custom script, Python)
  11. [quote name='SiCrane' timestamp='1345119916' post='4970131'] [quote name='dimitri.adamou' timestamp='1345117054' post='4970116'] no its not. True, you assigning it 0 but then you increment it by 1. [/quote] In Java, both sides of a non-short circuit binary operator are fully evaluated, including side effects, before the operator is applied. In this case it means that count is incremented [i]before[/i] assignment occurs, not after. [/quote] thank you that makes more sense.
  12. [quote name='eppo' timestamp='1345107051' post='4970096'] The result of the expression 'count++' is the value of count [i]before[/i] incrementing it (0). So a repeated 'count = count++' is basically the same as saying 'count = 0'. 'count = ++count' would give the expected result, although there is no point in assigning count's value to itself. [/quote] no its not. True, you assigning it 0 but then you increment it by 1.
  13. To be honest, I'm not sure why [b]count = count++;[/b] isn't working (even though you should only write it as count++). It looks like it could be language specific behaviour What should happen is count is assigned the value of count, then it is incremented by 1. count = count++ //1 count = count++ //2 I'm interested as to why this isn't true in java
  14. is there supposed to be a particular width? Otherwise before this condition will pass, it needs pixel perfect accuracy [code] if((mouseX>trackingposX[i]&&mouseX<trackingposX[i]+WIDTH)&&(mouseY>trakingposY[k]&&mouseY<trakingposY[k]+HEIGHT)) [/code] *edited to add: I just noticed Neverending_Loop has k+1 for the second traack, my bad
  15. @fanwars, I can't wait to get to that stage It makes you feel special when you actual understand what they write instead of saying "Oh yeah...". Baby steps really do help. @3Ddreamer, yeah I don't know why I never just did it in the beggining. I'm glad I finally 'broke the water' (so to say lol) Speaking of Chess I've always wanted to try that to Am I suddenly gonna become a Nike figure head? Thanks for reading guys! I can't wait to get back into it, time for work