Jump to content
  • Advertisement

Benjamin Franklin

Member
  • Content Count

    11
  • Joined

  • Last visited

Community Reputation

108 Neutral

About Benjamin Franklin

  • Rank
    Member
  1. I am new to the world of 3d programming in Direct X. I have a 3d space with a model of a spinning planet and the model of a ship that I have successfully loaded. I want to figure out how to give the player the ability to move the ship in any direction that that choose. Anyone know a good place that I could do some reading or if someone has some well-documented code snippets? I would greatly appreciate it. I am excited to get my feet wet in Direct X.
  2. Benjamin Franklin

    Problem with meshes in DirectX

    I am currently trying to load a mesh into DirectX. I can get the outline of the model, but there is no texture on it. I am using a .X file for the model. Any ideas where to start?
  3. Benjamin Franklin

    DirectX stationary background

    My friends and I are trying to make a game in DirectX and I was curious as how to do something. Firstly, I want to take a background image (let's call it "background.bmp"), load it, and then once i load it and draw it to the screen. Once it's drawn, I want to have platforms come scrolling at the player character as i move to the right of the screen. After X number of platforms, I want the scroll to stop and have player character touch a "portal. bmp", which will load the "background2.bmp". I am an uber green n00b with DirectX and I don't even know where I would begin. Any assistance would be greatly appreciated. Thank you for your time.
  4. Benjamin Franklin

    Unresolved external symbol while trying to use DirectX SDK

    no, i was using multi-byte. i figured it out! i was calling "dxerr9.h" and .lib, when i should have been calling "dxerr.h" and .lib. Thanks for the support. You guys are kewl. I like this community already.
  5. Benjamin Franklin

    Unresolved external symbol while trying to use DirectX SDK

    i appreciate the help you guys are trying to give me. thank you.
  6. Benjamin Franklin

    Unresolved external symbol while trying to use DirectX SDK

    @fredericvo - that didn't work either. i added the #include dxerr9.h in my code and still this same infuriating errors. i even went so far as to uninstall and re-install VS2010 to see if that fixed the errors.
  7. Benjamin Franklin

    Unresolved external symbol while trying to use DirectX SDK

    I did set them up the paths correctly. I don't understand why it won't work.
  8. Benjamin Franklin

    Unresolved external symbol while trying to use DirectX SDK

    I just found out where the additional dependencies are and dxerr9 is included in the dependencies, which I heard it where the DXTrace function can be found. This just gets more and more frustrating.
  9. Benjamin Franklin

    Unresolved external symbol while trying to use DirectX SDK

    I am using Visual Studio 2008. I don't know how to add the library dependencies. Could you help please?
  10. I am trying to get this game that some friends and I are making to compile with no success. My errors are as follows: 1>dsutil.obj : error LNK2019: unresolved external symbol _DXTraceA@20 referenced in function "public: long __thiscall CSoundManager::Initialize(struct HWND__ *,unsigned long)" (?Initialize@CSoundManager@@QAEJPAUHWND__@@K@Z) 1>.\Debug/paddle_game.exe : fatal error LNK1120: 1 unresolved externals I am at a loss as to what to do. I added my DirectX include and x86 library files from 3 different versions of the SDK and tried each one individually with no success. I even tried putting my dxerr9.h and .lib into the program folder and nothing. I have been trying everything that I have found on the internet to fix this, and nothing. I am so frustrated with this. Any advice would be greatly appreciated. Thanks in advance.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!