• Advertisement

Benjamin Franklin

  • Content count

  • Joined

  • Last visited

Community Reputation

108 Neutral

About Benjamin Franklin

  • Rank
  1. I am new to the world of 3d programming in Direct X. I have a 3d space with a model of a spinning planet and the model of a ship that I have successfully loaded. I want to figure out how to give the player the ability to move the ship in any direction that that choose. Anyone know a good place that I could do some reading or if someone has some well-documented code snippets? I would greatly appreciate it. I am excited to get my feet wet in Direct X.
  2. Problem with meshes in DirectX

    I am currently trying to load a mesh into DirectX. I can get the outline of the model, but there is no texture on it. I am using a .X file for the model. Any ideas where to start?
  3. DirectX stationary background

    My friends and I are trying to make a game in DirectX and I was curious as how to do something. Firstly, I want to take a background image (let's call it "background.bmp"), load it, and then once i load it and draw it to the screen. Once it's drawn, I want to have platforms come scrolling at the player character as i move to the right of the screen. After X number of platforms, I want the scroll to stop and have player character touch a "portal. bmp", which will load the "background2.bmp". I am an uber green n00b with DirectX and I don't even know where I would begin. Any assistance would be greatly appreciated. Thank you for your time.
  4. Unresolved external symbol while trying to use DirectX SDK

    no, i was using multi-byte. i figured it out! i was calling "dxerr9.h" and .lib, when i should have been calling "dxerr.h" and .lib. Thanks for the support. You guys are kewl. I like this community already.
  5. Unresolved external symbol while trying to use DirectX SDK

    i appreciate the help you guys are trying to give me. thank you.
  6. Unresolved external symbol while trying to use DirectX SDK

    @fredericvo - that didn't work either. i added the #include dxerr9.h in my code and still this same infuriating errors. i even went so far as to uninstall and re-install VS2010 to see if that fixed the errors.
  7. Unresolved external symbol while trying to use DirectX SDK

    I did set them up the paths correctly. I don't understand why it won't work.
  8. Unresolved external symbol while trying to use DirectX SDK

    I just found out where the additional dependencies are and dxerr9 is included in the dependencies, which I heard it where the DXTrace function can be found. This just gets more and more frustrating.
  9. Unresolved external symbol while trying to use DirectX SDK

    I am using Visual Studio 2008. I don't know how to add the library dependencies. Could you help please?
  10. I am trying to get this game that some friends and I are making to compile with no success. My errors are as follows: 1>dsutil.obj : error LNK2019: unresolved external symbol _DXTraceA@20 referenced in function "public: long __thiscall CSoundManager::Initialize(struct HWND__ *,unsigned long)" (?Initialize@CSoundManager@@QAEJPAUHWND__@@K@Z) 1>.\Debug/paddle_game.exe : fatal error LNK1120: 1 unresolved externals I am at a loss as to what to do. I added my DirectX include and x86 library files from 3 different versions of the SDK and tried each one individually with no success. I even tried putting my dxerr9.h and .lib into the program folder and nothing. I have been trying everything that I have found on the internet to fix this, and nothing. I am so frustrated with this. Any advice would be greatly appreciated. Thanks in advance.
  • Advertisement