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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Benjamin Franklin

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  1. I am new to the world of 3d programming in Direct X. I have a 3d space with a model of a spinning planet and the model of a ship that I have successfully loaded. I want to figure out how to give the player the ability to move the ship in any direction that that choose. Anyone know a good place that I could do some reading or if someone has some well-documented code snippets? I would greatly appreciate it. I am excited to get my feet wet in Direct X.
  2. I am currently trying to load a mesh into DirectX. I can get the outline of the model, but there is no texture on it. I am using a .X file for the model. Any ideas where to start?
  3. My friends and I are trying to make a game in DirectX and I was curious as how to do something. Firstly, I want to take a background image (let's call it "background.bmp"), load it, and then once i load it and draw it to the screen. Once it's drawn, I want to have platforms come scrolling at the player character as i move to the right of the screen. After X number of platforms, I want the scroll to stop and have player character touch a "portal. bmp", which will load the "background2.bmp". I am an uber green n00b with DirectX and I don't even know where I would begin. Any assistance would be greatly appreciated. Thank you for your time.
  4. no, i was using multi-byte. i figured it out! i was calling "dxerr9.h" and .lib, when i should have been calling "dxerr.h" and .lib. Thanks for the support. You guys are kewl. I like this community already.
  5. i appreciate the help you guys are trying to give me. thank you.
  6. @fredericvo - that didn't work either. i added the #include dxerr9.h in my code and still this same infuriating errors. i even went so far as to uninstall and re-install VS2010 to see if that fixed the errors.
  7. I did set them up the paths correctly. I don't understand why it won't work.
  8. I just found out where the additional dependencies are and dxerr9 is included in the dependencies, which I heard it where the DXTrace function can be found. This just gets more and more frustrating.
  9. I am using Visual Studio 2008. I don't know how to add the library dependencies. Could you help please?
  10. I am trying to get this game that some friends and I are making to compile with no success. My errors are as follows: 1>dsutil.obj : error LNK2019: unresolved external symbol _DXTraceA@20 referenced in function "public: long __thiscall CSoundManager::Initialize(struct HWND__ *,unsigned long)" (?Initialize@CSoundManager@@QAEJPAUHWND__@@K@Z) 1>.\Debug/paddle_game.exe : fatal error LNK1120: 1 unresolved externals I am at a loss as to what to do. I added my DirectX include and x86 library files from 3 different versions of the SDK and tried each one individually with no success. I even tried putting my dxerr9.h and .lib into the program folder and nothing. I have been trying everything that I have found on the internet to fix this, and nothing. I am so frustrated with this. Any advice would be greatly appreciated. Thanks in advance.