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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About chrisxr11

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  1. Haha i remember when i first asked this question well similar anyways. but to back to the question to be honest their both great packages to use how ever 3ds max which btw is my favorite, cost money of course i believe $3500 is the cost but if your just learning for now then go ahead and make a student account and grab a free 3 year copy and buy it if your comfortable with it and ready to sell stuff, whiles blender is free i get the idea you might have figured this out already soo yeah lets get to the good stuff 3ds max does it all and is pretty dam easy to use they keep it simple and easy to get around it makes modeling a breeze when i started out i just played with everything to see what it does hah i was 14 i didnt know better but then i did what just about everyone should and did loads of tutorials and i fell in love with it sometimes id work from 10 in the night untill 7am next morning hah those were the days but yeh on the other hand blender is a bit hard to get used too at first and can be daunting at times when starting but it does almost as much as max pretty much anything it lacks a few small features but overall is a great program i use it when i get bored of seeing max but yea to the last question when you said extreme details you have to remember this you wanna keep your models pretty simple.. using a bucket load of geometry on you'r models by that i mean polygons will just slow your game down which is what you dont want.. what you will end up doing is using stuff like normal maps which for example would make a flat surface like a plane for example seam to have those little details you see in bricks and the fine creases and i gotta say i love how well udk simulates this effect but just to clarify that last question between the two software they both can do just as much detail its just how well you can model really..start simple really i suggest you go here this guys a great person and really did a great job teaching various 3d software come check it out go to the playlist and see what it offers http://www.youtube.com/user/cannedmushrooms and 3ds max http://www.youtube.com/user/3dsMaxHowTos but you of course mr can do your googling hah id give you all my sites but im getting late for my road trip soo yeh all in all their both great ,gives you the same amount of detail , 3ds cost cash but u can get for free threw student none commercial license ,blender totally free but hard to get used to at first and you just gotta learn learn and love doing it and apply dont just watch the tutorials try out the operations on your own objects next dont reinvent the wheel bud there's a ton of sites giving you free models but if you wanna do the work then knock your self out its pretty rewarding i might add but yea go play with both and see which you like id personally use max and dont forget the big companies probably wont use blender they would prefer industry standards like max or maya soo yea honestly i would go for max but now the rest is up to you