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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Bill_H

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  1. After It's Over is a short platformer about a man who wants a woman to die. You will view his past life, and maybe even learn his motivation, as he jumps over gaps and meets new friends and partners who copy his every move in a strange, dark, cave like environment. In addition to the story mode, the game includes a time attack mode, with Game Jolt integration for online best times! Made in 72 hours for the GMC Jam #7. [url="http://gamejolt.com/freeware/games/platformer/after-it-s-over/8861/"]Download on Game Jolt[/url] [url="http://cryset.com/games/Platform/Bill/After-It%27s-Over/"]Download on Cryset Games[/url] [img]http://images.cdn.gamejolt.com/games/8861/screenshots/8861_15572.jpg[/img] [img]http://images.cdn.gamejolt.com/games/8861/screenshots/8861_15582.jpg[/img] [img]http://images.cdn.gamejolt.com/games/8861/screenshots/8861_15583.jpg[/img] GameDevDan did a [url="http://www.youtube.com/watch?v=RHbqYqAL2Uc"]review of the game[/url] on Youtube! Thanks GameDevDan!
  2. [i]If You Can't See It[/i] is an innovative puzzle game in which you can remove obstacles from your path just by changing the color of the background! Is there a blue wall in your way? Simply change the background to blue and walk on by! Of course, it quickly becomes more complicated than that, with an array of different obstacles and objects, including spikes, pushable blocks, and color changing guns. The game includes a wide variety of colors to choose from, and is color blind friendly. You can change the colors used in the Options Menu, available from the Level Select menu. [url="http://gamejolt.com/freeware/games/puzzle/if-you-can-t-see-it/6978/"]Download on Game Jolt[/url] [url="http://sandbox.yoyogames.com/games/199830-if-you-cant-see-it"]Download on YoYo Games[/url] [img]http://images.cdn.gamejolt.com/games/6978/screenshots/6978_15271.jpg[/img] [img]http://images.cdn.gamejolt.com/games/6978/screenshots/6978_13544.jpg[/img]
  3. If it's a real time strategy game (or anything not turn based, really) you could sort of cheat by adopting a 3/4s straight on view, like the old Legend of Zelda or Pokemon games. The player moves at the same speed no matter which way they are going, but objects and people are drawn from the side. Not strictly realistic if you really think about, but it looks good and seems like a possible compromise between top down and isometric.