• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Anti Danilevski

Members
  • Content count

    3
  • Joined

  • Last visited

Community Reputation

103 Neutral

About Anti Danilevski

  • Rank
    Newbie

Personal Information

  1. Hello everyone! My name is Anti A. Danilevski, I'm a producer at Dodo Games, and game that we are developing is named 'Divine Space'. Glad to meet you all! We're making a game - Divine Space - using Unity3D; it's a cross-platform game - so we are developing first version for iPads, next - Android, next - PC/Mac/Linux. In plans, after single-player versions - crossplatform MMO. Divine Space is a 3D advenure and aRPG in hard sci-fi genre, with third person view, real-time combat and click-n-go controls. It as a mix of the spirits of such games as Star Control, Elite, and Space Rangers; this is simple gameplay comparable to Dark Orbit, with excellent, up-to-date three-dimensional graphics. The action of the game takes place in a universe resembling our real world as much as possible: [b]stars are located just where they actually are[/b]. We had to spend several months developing actual astronomical data and building a universe based on them. After playing Divine Space, you will know once and for all where the sun is located in our corner of the universe, which stars are closest to us, what their spectral classes are, planets... and much more. However, this in no way converts the game into a boring educational manual. Battles, trading, travel, explorations, figuring out secrets, and surprising discoveries await gamers in the Divine Space universe. This is our introduction video from Kickstarter: [media]http://www.youtube.com/watch?v=lCrlgc77KgY&feature=g-upl[/media] You can watch our progress here (updating twice per day): [img]http://www.divinespace.org/images/current.jpg[/img] I welcome you to join our crew here: [url="http://www.kickstarter.com/projects/dodogames/divine-space-sci-fi-space-arpg"]Divine Space on Kickstarter[/url] If you have any questions, feel free to ask. I'm signed to the thread so will reply quickly.
  2. [quote name='taby' timestamp='1350688522' post='4991977'] Feeback: That looks sweet, and your use of real data to construct your universe is pretty hardcore. [/quote] It's been hard to develop (we had to parse astronomical data sheets from observatories and learn how coordinates, magnitude, color indexes working). Unity3D provided additional fun, but we managed. Saddly, even 5k of stars works too slow to be playable (we didn't optimize it yet, though) - but 1k works fine. It was interesting to find where our sun is. 10k of stars gave 3fps and wonderful picture.
  3. Hello all! My name is Anti A. Danilevski and I'm making video games. Glad to meet you all! We're making a 3D space adventure/ARPG in hard sci-fi genre, with real-time combat. It's a mix of the spirits of such games as Star Control, Elite, and Space Rangers. It has a simple click-n-go controls, comparable to Dark Orbit and excellent, up-to-date three-dimensional graphics somehow comparable to Eve Online. When I'm saying 'good graphics', I actually means this: [img]http://divinespace.org/images/screenshots.jpg[/img] The action of the game takes place in a universe resembling our real world as much as possible: stars are located just where they actually are. We had to spend several months developing actual astronomical data and building a universe based on them. After playing it, you will know once and for all where the sun is located in our corner of the universe, which stars are closest to us, what their spectral classes are, planets... and much more. Our full 3D starmap: [img]http://divinespace.org/images/starmap_01.jpg[/img] Beside that, we have a deep scenario and world design (it's almost USP nowadays). We built our scenario based on current research. It's somewhat a prediction of the possible future - we are developing an educative game. And there is a screenshot from the game: [img]http://divinespace.org/images/scr2.jpg[/img] Why I'm here, just registered and already posting this? There are two reasons: - First, I'm gathering feedback and opinions. This really helps me to make a better game and realize if something is wrong. Thanks to some people I've already made few corrections. I've just joined, but that doesn't mean I'll throw my post and disappear. - Second, we are now on Kickstarter, and this is where I need your backing, if you want to play a game like this. We need support of a strong community to make this game, otherwise it won't see the light. I'm not going to give you any links because I, myself, hate spam. Besides, I and have a really bad experience with it - at the beginning I was naive enough to create big beautiful threads with many pictures and videos, information... good read, quick bans. So, I ask [b]permission to share link to our campaign[/b]. If not allowed, well - we can simply discuss our game and development! Best wishes, - Anti