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IndyOfComo

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  1. If you want to program in bed :) , I suppose you could get a really simple laptop and VPN into your desktop.
  2.   Why not? Recettear has the dungeons, but they aren't required. The friend who introduced me to Recettear beat it without ever doing a dungeon.
  3. I'm with Diego--maybe it can be shortened because there's a shorter way of saying what you're doing.   Personally, I wouldn't bother with the +Event method if all it's going to do is call a method of the same base name and do nothing else.   ButIRecognizeAndEmpathizeWithFolksWhoDoNotLikeTheCurrentPopularConventionOfRidiculouslyLongMethodNames. There's something to be said to reading something short (say under 30 chars) and know which method/value is being referenced, rather than having to read all the way out to characters 55-60 to finally distinguish entities.
  4. Also you could put in a timer function to enforce delay, to put a maximum effectiveness or gimp modded controllers/programs.
  5. Been listening to any They Might Be Giants by any chance?  ("The Statue Got Me High")   I'll need a bit more direction. I like what you've got so far, but where are you liking input?
  6.   I don't understand your code. Although, it looks like your List is of type Icon, but your item icons are subclasses of GroupIcon The List should be <GroupIcon> ?   Also, get should return: get { return icons[selectedPointer] as GroupIcon; }   meaning, you are being returned a GroupIcon, or one of its derivatives   I think all of your problems will go away, simply by making the lists not <T> but <GroupIcon> and call it a day     Sorry, slight mistake in the goal code...fixed BasicComponent.   Before going down this path, I had tried just having List<GroupIcon> in BasicComponent but then ItemGroup with List<ItemIcon> didn't have access to the methods particular to ItemIcon. (There isn't an inverse of base., is there? Where I could have the parent say 'go execute the child's version'?)
  7. Somewhere in stackoverflow I found a question similar to my situation, which was like finding a needle in a haystack. But I foolishly closed my browser before I was completely done with my coding.   Here's my goal....   class BasicComponent {      List<GroupIcon> icon; }   class ItemGroup : BasicComponent {      icon.Add(new ItemIcon(seed)); }   class MonsterGroup : BasicComponent {      icon.Add(new MonsterIcon(seed)); }   class GroupIcon {} class ItemIcon : GroupIcon {} class MonsterIcon : GroupIcon {}   Using an interface for the icons worked great, until I needed additional methods for certain icons--not just different execution of the methods, but whole new methods. Since of course if the method wasn't defined in the interface the compiler couldn't find it, and I didn't want to add it to the interface and have to define it in all the other classes which didn't need it.   The answer I had found at stackoverflow was basically making my own List<> which only accepted certain types of objects. The code looked something like this: class IconList<T> : List<Type> { public void Add(Type t) { if (!typeof(GroupIcon).IsAssignableFrom(t)) { throw new ArgumentException("Type must be IGroupIcon, or implement/inherit it."); } else { base.Add(t); } } } But this isn't really working for me yet, so I have something wrong. For instance, this accessor... public GroupIcon SelectedIcon { get { return icons[selectedPointer]; } } can't compile cause it's trying to convert Type into GroupIcon. And if I change it to Add(GroupIcon t) then IsAssignableFrom() isn't valid. (of course).   What'd I do wrong here?
  8.   Probably spending more time on EVE yeh ;)? Cant believe I only just noticed the logo   <- ex player, left for programming well worth it ;)     Heh, ya used to. But I also dropped my subscription to code more. I lapsed in August. I just couldn't excuse the sub for 2-4 hrs/ week, not counting lunchtime PI updating. I'm thinking about taking a break in January and subbing again for a month, lose some internet space pixels. I used to blog a bit about my journey, just a little. And I love my Amarr ships.  
  9. To answer my own question, I am a professional non-game programmer. Assembly(as is described in my signature), so not remotely connected to hobby gaming. (If you're using assembly-level programming in your game, I'm calling it not-hobby.  ;)  )  On my hobby programming, I usually manage 4 45-min lunches through the work week, and one night of 1.5-2 hrs.   So in total I only get in about 4.5-5 hrs per week.
  10. I'm just interested in hearing how much time people put into their game development. If you like, please respond with an average weekly total in hours, and what's your level of experience. (Are you hobby programmer only, or professional as well? Is this your first or second game, or have you completed 10 games?)
  11.       It isn't. GameState is uppercase,      No, it's not.
  12. Would it be good advice though to pick different names?  gameState and gameStates are pretty easy to get confused.