I am playing a game called Tales of Pirates, its a very nice game.I'm interested on creating a new sword, I mean a new texture.I have done this before like changing stuff and recoloring, but this time I want to create a completely different texture.I made the texture and it looked awesome.But seems that the texture is connected with a model file which tells the game what is the texture's model(shape), so in game my sword shows like theone I edited but with the shape of the old one.It looks like on the picture below.The colored one is my sword but the white space its the old shape of the sword, the shape which is stored on the model file.The next thing I did was locating the model file and open to edit it. I noticed that the model file is in a format .lgo which is completely unknown for me and for windows.I don't know which program can open that kind of model.I think its Maya I will try l latter.Next thing I did was opening this model with an Hex editor.Seems that this is a format of model with codes.I think LGO stands for List Geo Output I am not sure. I would really appreciate if someone who has experience with this could show me how to open and edit this model
This is how my new sword looks on the older model. This is how the texture file looks
I know I can create a new sword as some people can and did it.