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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. OpenGL

      Yes, i sort opaque geometry by shader then by texture then by vbo then depth (front to back). Translucent geometry is sorted by depth only back to front.
  2. Hello   I'm new to Direct3D, i come from the OpenGL world and my question is about shaders.   With OpenGL, you never bind a vertex shader or a pixel shader. Instead, you link both into a shader program then you bind the program (not the individual shaders). It seems like Direct3D work differently though.   So when sorting draw calls, do you sort by vertex shaders then by pixel shader ? Wouldn't it be simpler to sort by pair of vertex/pixel shaders ?   I must admit i don't really understand the idea of binding vertex and pixel shaders separately.    
  3.   Yes it works great.
  4. Hello   An application i'm wotking on (C++ on Windows) needs to check if a certain process is running or not. To do that, i use EnumProcesses and OpenProcess to find if the process exists. It works fine if the process i'm looking for is a 32 bits process but if it is a 64 bits process, it can't find it. Is there a solution to that ? The application that looks for the other process is a 32 bits app.  
  5. Well, that solved the problem. I would never have figured it out by myself. Thanks alot !
  6. Hello At work i had to make a small application in C++ on Windows (using Visual Studio 2008). This application uses Oracle OCI library to communicate with Oracle server. I'm using the 10.2 version of the client library. When i run the application from my development environment (from VC) or on my Desktop, it works just fine. However, as soon as we install the application using an installshield it can't connect to the server. After searching the error message, it appears it is not able to find the service name. But the client is configured correctly and the tnsname.ora file is fine. The application is compiled in 32 bits mode because it uses a 3rd party library which is only available for 32 bits. It probably has nothing to do anyway. It seems to be doing that only on Windows 7 and not on Xp. Haven't tried Vista or others. P.S. I know that may not be the best place to ask such a question but i think there may be people who would know.
  7. [quote name='Laval B' timestamp='1349083485' post='4985693'] There is a property called Controle parent, make sure it is true for all your pages. [/quote] Thanks, it worked !
  8. I have implemented some configuration dialog on an application at work which makes use of tabs. The application is a C++ application using MFC for the user interface. I used a tab control in the parent dialog and child dialogs that i show or hide depending on the selected tab.This works fine except that, when trying to navigate in one of the pages using the tab key, you can't cycle out or in the child. Is there a way to solve this ?