Julio Bortolon

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About Julio Bortolon

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  1. In Brenda's Book, [url="http://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X/ref=sr_1_1?ie=UTF8&qid=1351551148&sr=8-1&keywords=challenges+for+game+designers"]Challenges for game Designes[/url], on page 3, the authors states that, and quoting "Each of this is an example of meaningful decision making in a game: ... Pressing the right buttons at the right time in Guitar Hero" I can't see how is this a meaningful decision, your only decision here but pressing the right button is failing, how can this be a real decision?
  2. Interview on breaking into the industry

    I work for [url="http://www.interama.net"]Interama Games[/url], it's a small company mostly focused on advergames. I'm a programmer x) My [url="http://juliobortolon.blogspot.com.br/2012/01/games.html"]portfolio[/url] helped me a lot, also, my previous work experience as a programmer in a university internship. Man, there's so many challeging things... The code by it self can be really hard, there's some tricky things on the simplest games. But also project management, dealing with clients can be frustrating too. The AHA moments, the coworkers, this two things make my work really enjoable.
  3. I'm thinking in building a more impressive piece to my [url="http://juliobortolon.blogspot.com.br/2012/01/games.html"]porfolio[/url]. Recently I found out that this crazy effects that I've always dreamed about are made on the demoscene, so now I have two choices basically that I'd like to hear your opinions on:[list] [*]Raw C++ for gameboy advanced (or other older console) using a homebrew sdk [*]WebGL [/list] What are your thoughts on that, what would be better to me as a programmer? What would be better in a job search on the console games industry? Thank you
  4. Thank you guys for your excellent answers. I will do a side project using C++ (some low level coding can be fun sometimes) with an artist friend of my, and keep doing my job using this new technologies. EDIT: Actually, I won't do that, I'll do this side project on Java, I still can't get a decent IDE support for C++ for free.
  5. Good point, but in your opinion, what would be better com a Resume for the console industry, a strong demo using unity or an average demo done almostly from scratch using C++? I mean, I like C, but it's so dangerous (harder than the other languages, error prone) to use that I almost never choose it to code a project. I'm been repetitive because I almost only see job postings requiring C++ in gamasutra.
  6. Hello to everyone, I'm a game developer primaly focused on web and mobile development, using technologies like flex (as3), libgdx (java), unity3d and html canvas. But, what I really want is to work on the console games industry, do you guys think that this companies would hire a game developer like me, I mean, I know some C++ from school and a research internship, but I don't have experience in console game development at all. How can I start this shift to the AAA industry?