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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [quote name='Stormynature' timestamp='1343264160' post='4963126'] Either way I hope this helps inspire you [/quote] Yes indeed... After your post, I have all game in my head, and from this moment I can start to write simple mechanic of the game on paper, and to develop idea more and more further. I didnt even think about some passive/active defense, traps and more things like that. And, of course, it will be funny, with cute graphic elements, cartoon charcasters etc. After all, I want to thank to Stormynature and Mito for helping me, and to inform other members that I will open a new thread on this forum to write about progress of the game. Cheers
  2. Thank you very much. This game is a really good inspiration for my idea. But, I need more ideas just for comparation. For now, inspiration from "Paladog" game is the best
  3. Hi everybody ("hi doctor Nik" ) I work in flash/flex, and I have some little games in my game development history. But, I want to turn on developing for facebook. I searched over the Internet for few days with hope that I will find some inspirating post/picture for my game. And I found this: http://theoatmeal.com/comics/pets_war So, my game will be something like "Animals vs Humans" where animals after many many years of human terror decided to start a war against humans. Animals have many different kinds of weapons (mices will be regular soldiers, dogs will be heavy weapon etc.). But I have a little problem. What kind of game will be my game? It's have to be casual, and simple (becouse my market will be facebook), it must have some archivments, levels, and some estetic parts (or special war units) that players will buy for a real money. Is it the best options to be, like, I don't know "Angry Birds" based game? Or like "Plants vs Zombies"? Or something else? Pleas help me, I'm really stuck. I will be very grateful for any kind of ideas. P.S. My english is not very good but I think that you will understand what is my problem. If you can't understend what I talking about, just ask, I'll try to simplify Cheers