Wilson Lim Jiun Voon

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About Wilson Lim Jiun Voon

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  1. Game Engine question. (UDK, Torque or Unity?)

    yea, its a rather ambitious project. Though, im planning to make it a periodic release of content, learning while i program more of the things in, just needed to make sure the engine i select can at least do most of the stuff (at least by the time i get to developing that part of the game) so that i wont regret my choice down the road. Though it seems, all 3 game engines can handle it. Thanks alot for the informative replies too, epreisz. I will definitely give torque a try too and see how it feels. I have actually created some 2D games although its mostly during uni, i decided i want to try creating a 3D game and decided to try something like this. @Dwarfking: thanks for your input too, its also pretty much what i plan to do. I'm also glad to be assured that the books are good.
  2. Game Engine question. (UDK, Torque or Unity?)

    hmm okay, to elaborate on my game a little more: - i plan for a multiplayer system (minimum 5v5, maybe going upward to 15v15) on a dedicated server. - there will be a story mode which will have scripted events, etc where 1-3 friends may join to aid. - the game will be in third person view, camera losely follows the character. - There will be ranged and melee combat. - I plan to use hitbox detection for weapons and shields. - there will be aerial battles too (which requires jetpacks, aerial physics, etc). - planning to implement a feature where the player may shoot grappling hooks onto walls and they may climb or rappel. - wall jumping - stealth effect (transparent warpy object) - the player character models would have changeable parts dependent on what he/she equips (arms, legs, head, etc) - AI for bots and the story mode. - having multi platform options is always a plus too. I'm rather mostly worried about the game engine's network code and limitations (who knows, there may be something that prevents me from doing what i want above).
  3. Game Engine question. (UDK, Torque or Unity?)

    hmmmm, yes, i have read about garage games being sold recently and that Torque got major improvements recently as well. Hence i was quite skeptical about the 3-4 year old reviews. I am rather still undecided about the game engine to use, I have read that Torque has a superior network code, which was one of the points that interested me. I may play around with both engines and see which I like more, thanks alot for the informative replies, they are very much appreciated. Any more would still be welcome too, and would help me (or future aspiring developers) with the decision!
  4. Game Engine question. (UDK, Torque or Unity?)

    Oh wow, awesome replies! thanks so much guys. I guess i will really give unity 3D a look, it may just be what i need. Another question though, if say I first develop my game in the free version of unity, but in future decide to upgrade to pro, would it be easy to convert over? or would it almost feel like reprogramming the entire game in a different engine? Thanks so much for the informative replies btw. I also lol'd at the ransom bit (though i may not laugh so much once i experience it first hand, haha)
  5. Game Engine question. (UDK, Torque or Unity?)

    hmm from the sounds of it, i guess I should move over to unity (UDK seems to only work for graphics heavy FPS which isnt what im going for)? Would it be able to make a handle fast-paced third person action game that is heavily scripted? (I am not too familiar with unity myself other than some suggestions ive read from forums threads, my original impression of unity was that it was a game engine for iOS) Also, exactly what made Torque "shit" in your opinion?
  6. Game Engine question. (UDK, Torque or Unity?)

    Hi all, I am new to these forums, and am an aspiring game developer. I intend to develop my own game that is similar to the Armored Core games (more towards armored core 4 and 5), and I am unsure which game engine would be best to develop in. I originally wanted to build it from scratch, but I realize that it would probably take much longer to get a stable game engine going and I thought it'd be best if I invested in an existing game engine and focus more on the game development. I got these 2 books: 3D Games Programming All-in-One ([url="http://www.amazon.com/3D-Game-Programming-All-One/dp/1598632663"]http://www.amazon.co...e/dp/1598632663[/url]) Advanced 3D Games Programming All-in-One ([url="http://www.amazon.com/Advanced-Game-Programming-All-One/dp/1592007333"]http://www.amazon.co...e/dp/1592007333[/url]) and it seems like the book teaches game programming in torque. However, I have read alot of unfavorable reviews for torque, and its user unfriendliness (which i hope the book solves), but at the same time, those reviews are 3-4 years old and may be outdated, and there are some few favorable reviews too. Should I develop my game in Torque? or should I start looking at the alternatives (UDK, Unity, etc)? edit: description of the game im planning to make [quote]hmm okay, to elaborate on my game a little more: - i plan for a multiplayer system (minimum 5v5, maybe going upward to 15v15) on a dedicated server. - there will be a story mode which will have scripted events, etc where 1-3 friends may join to aid. - the game will be in third person view, camera losely follows the character. - There will be ranged and melee combat. - I plan to use hitbox detection for weapons and shields. - there will be aerial battles too (which requires jetpacks, aerial physics, etc). - planning to implement a feature where the player may shoot grappling hooks onto walls and they may climb or rappel. - wall jumping - stealth effect (transparent warpy object) - the player character models would have changeable parts dependent on what he/she equips (arms, legs, head, etc) - AI for bots and the story mode. - having multi platform options is always a plus too. I'm rather mostly worried about the game engine's network code and limitations (who knows, there may be something that prevents me from doing what i want above).[/quote]