azer89

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About azer89

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  1. Kinect usermap smoothing using hq4x

    thanks for the replies since it's almost 2 weeks and nobody replied. i tried hqx but it seems not very good while the image has noise, and so microsoft paper it's not real-time Anyway, i (almost) solved the problem by using combination of edge detection and spline curve: here's the result: [img]http://azerdark.files.wordpress.com/2012/08/img_962.png[/img] The result is really good but the fps dropped to 20-30 fps. The problem is i need a method that runs fast enough in real-time Another idea is using morphological opening (still thinking how to implement this on shader): [img]http://azerdark.files.wordpress.com/2012/08/img_179.png[/img] but this one only removes a little noise around the edge, though. Actually i don't need super-noise-removal algorithm, what i want is just approximation of the shape and loss of detail on several parts is fine to me since the goal is making a silhouette like this one: [img]http://azerdark.files.wordpress.com/2012/08/silhouette.jpg[/img]