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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

juli1

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  1. Hi guys, Thanks for your contributions and instructing me the different solutions. I will look a little bit the different possibilities and will see. Also, the goal is to learn the roots of OpenGL before using a framework/engine : as for C and assembly language, this is always a good thing to first learn the lower-level aspects before using high-level APIs. And from what I have read and seen, it seems that libgdx would be a good thing for later projects ... Thanks again,
  2. Ok, thanks for your reply ! Also, as I would like to really understand the internals of OpenGL and how it works, I am ready to spend some time on that topic. So, this is not really a big issue, as long as I have enough book materials that could help me. So, if anybody has some inputs that would help me, I would really appreciate :-) Greetings,
  3. Hi all, I am currently starting to use OpenGL to write a game of Android. At this time, my scene contained just cube and basic figures so I never try to look at how to render complex things in my world. But now, I have to animate a full person in my world and make it running ! So, for that purpose, I would need to know how to render a model. Because the game is targetted for a mobile platform and I think this might consume a lot of resources, I am looking for efficient solution that might not consume too much resources. So, I would like to know how to load and animate such a model, do we need to load something from an external program or is it better to do everything programmaticaly ? If we need to build and load a model, is there some tutorial and/or libraries to see how to do/proceed and what are the most efficient way to proceed ? And if I need to build my own animated model, do you have a suggestion about the tool to use ? (possibly for Linux since I am using this platform as my development platform). Thanks for any help about this, Best,