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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Lideln2

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  1. Thanks Mussi, thanks Thekill, Do not worry, the link was created for you by the forum, it seems. Yes, C# looks a lot like Java from what I remember. Your link seems to be awesome for generic RPG creation tutorials! I will check it out later for sure! As I could not find (for now) a generic tool like this one http://webdocs.cs.ualberta.ca/~script/screenshots.html , I decided I may be writing it myself. I only need to define Events (for triggering conditions), States (for conditions and in-game use), and Actions (like executing a Lua script or launching a cutscene), it shouldn't be too hard to write, worst case. Thanks all, if you have anything else in mind, I'm all ears ! Lideln
  2. Hi, I'm looking to create a simple RPG game (on Android), roughly based on "The Dark Eye" pen&paper rules (simple, I said ), and that would be a mix of Diablo 1 and Neverwinter Nights 1. And I wanted to find proper options to modelize the game "logic" : I mean the quests, sub-quests, conditions, dialogues, ... For example, I worked a few years ago on an investigation point&click game, and we created a simple Java app to create boxes representing dialogues and conditions, and those boxes where linked together : for one box to become green (available to the player), all the boxes linked to it had to be green too (logic AND). But this system is too simple I guess, and maybe could not work for an RPG. I would like to modelize the quests and conditions for quests and dialogues, so that I can parse them using (for example) a scripting language like Lua. I'm in need of generic advices, and - if possible - tools. I found this as a good example of what I may be looking for : http://webdocs.cs.ualberta.ca/~script/ But I'm not sure it can work with any engine, nor if I can parse the exported file. Thank you all for advices, Lideln