Jump to content
  • Advertisement

Severin

Member
  • Content count

    21
  • Joined

  • Last visited

Community Reputation

431 Neutral

About Severin

  • Rank
    Member

Personal Information

  • Role
    Game Designer
    Level Artist
    Programmer
  • Interests
    Programming

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Severin

    WarMage developments

    Awoken: I see you have unirule and shapes tower defence. I like tower defence too, my previous main project was a tower defence game. And unirule looks cool too the globe that you can zoom on in really nice.
  2. Severin

    WarMage developments

    Yes. There are passive maps where the enemies are stationary and there is no time limit and no pressure to develop quickly and there are maps where an AI opponent will build and attack passive mobs and eventually attack the player as well.
  3. Severin

    WarMage developments

    Hello devs! I wanted to share the recent progress I had on this game in hopes that I get some feedback and ideas. So here are the news: - Spellcasting domain areas and the visual appearance of this. - Entangling vines spell that can be shot on a hex and will spread to slow down the enemy. - Bard unit that sings battle song that gives temporary ability bonuses. Domain This is the area where you can cast spells. You can build summoning towers and can capture obelisks to extend it. When you start casting and select the target the domain boundary is visualized by swirling blueish particles. Entangling Vines This will spread and the enemy will have to use valuable move points to cut it down and will be damaged a bit in the process (due to thorns). This image I use to show the vines was edited by me using Wesnoth images and I am not really happy with the result. I want something that looks like it is bigger, poisonous and more threatening. Now it looks like it can be simply stepped on. So if you know of a free to use image that is a better fit please let me know. Bard The bard is working, it gives a bonus at the start of the battle to Strength, Dexterity and Intelligence. It looks cool and it just plays his song during the whole battle. But what I am still missing is a cool free-to-use song that sounds like a medieval energetic song with male voice that I could use as a battle song. That is all for now. If you have comments, ideas or suggestions, please leave a comment! These changes are not released yet so if you try the game do not be surprised to find a bit older version.
  4. Severin

    WarMage

    WarMage is a fantasy strategy game with crafting, farming, RPG and adventure elements. Try it in your browser or on your Android device! Features Grow food and plants Craft potions, weapons and armor Quick auto combat battles where formation is the key to victory Adventure mini-game where you can collect equipment and use it at the battles Play against an intelligent AI computer-controlled enemy who will build, fight, and equip artifacts just like you Build walls and settlements to contain the spread of enemy area
  5. Severin

    Blob

    Blobs can make a joke of boss units. They get blobbed and after that they cannot do anything. Maybe I should allow them to attack the blob that they are inside so anybody can free themselves if strong enough. Or maybe the blob should be able to jump on someone who is lower level than the blob.
  6. Severin

    Blob

    Well okay maybe blobs are a bit too strong. But still, any units with area attacks make short work of them. 
  7. Severin

    SpellCraft feedback and testing

    I think Battle for Wesnoth was created with the intent to help other developers by making it open-source. By the way, WarMage is open-source too. It has to be because that is needed to use Wesnoth assets.
  8. Severin

    Blob

    Blobs have a mana bar normally but I removed it from the video because it looked better without it. They have 100 mana initially. To spread they use up 20 mana and the baby blob will start with the parent's mana -10. They regenerate only 2 mana/turn. And they can shoot a new blob on an enemy unit at close range. This takes only 10 mana. This may need some fine-tuning but at the moment it works as you can see the sorcerer who shoots fireballs can easily finish the blobs. And if there are many close combat units the others can quickly free the blobbed one by killing the blob in close combat.   Another fun idea I had is that they blobs would get stronger when they eat someone. But this does not work that way yet :)   There are close combat units in the game who have 2 or even 3 actions (action = move or attack)   Thanks for the OBS advice I will try it!
  9. Severin

    Blob

    [color=rgb(29,33,41)][font=Helvetica] At the moment I am working on the blob unit. Anybody remember gooey blob from Chaos - The Battle of Wizards? This video shows a battle between various WarMage units.[/font][/color][color=rgb(29,33,41)][font=Helvetica] [/font][/color][color=rgb(29,33,41)][font=Helvetica] Dwarf < Blob < Sorcerer < Archer < Dwarf That is a full circle. There is no best unit in this game, all are good in different situations. Note that the blob is under development so this is not the final version.[/font][/color]
  10. Severin

    Beta testing at Play Store

    Hello! I created a new indie Android strategy-RPG game called WarMage and I am looking for beta testers: [font=verdana]https://play.google.com/apps/testing/com.warmage.game[/font] Most of the game graphics and sounds are from Battle for Wesnoth. So I am really grateful to all artists who contributed. At the moment I am especially interested in your device resolutions and Android versions and if the game can be installed and runs okay or not. Any ideas/bug reports/suggestions are very welcome: [email="nb@georing.net"]nb@georing.net[/email] The game is much more stable now than in previous versions. This is SpellCraft but I changed the name to WarMage. Regards, Bela Novak
  11. Severin

    SpellCraft feedback and testing

    imoogiBG: Thanks! Did you try it on mobile device?   Update: I am working on the AI and now it can: -expand his territory -attack neutral monster groups -pick up treasures and equip the items -attack the player and burn his buildings
  12. Severin

    Spellbound Launching on Steam

    What is your plan for advertising the game?
  13. Severin

    SpellCraft feedback and testing

    Did you try hotseat multi with another android game? The project's lead (and only :)) tester said it would be a good idea. And I think I would glady play such a game with some friends.  And this game can be installed on a tablet as well. The scaling is a bit ugly (we can say it's retro :)) but it works.   I have to mention that 90% of the graphics and some sounds are from Battle of Wesnoth which is an open source game.
  14. Severin

    SpellCraft feedback and testing

    I cannot make a poll here, I guess because this is a journal and not forum. So please add comments instead of polling.
  15. Severin

    SpellCraft feedback and testing

    Hello! I am really happy with the progress on SpellCraft the game works. Now we have a somewhat user-friendly game with confirm dialogs, drag&drop, music, sound effects. The text adventure works with a background service and it is really cool to walk or ride a bike knowing that I can collect gold and artifacts neanwhile. I have a story map and I have random generated maps. So the next step would be to include ads and in-app purchases and publish at the stores. But when I make gameplay videos or get feedback from testers they always say that the game needs more work. So I would like to know which direction should I take? improve GUI add more units and map objects add two player hotseat option add enemy AI that builds, collects treasure, attacks, expands his evil castle other Can I make a poll here? Download .apk file from here: https://drive.google.com/open?id=0B_qhyxHugUTOTUFsUEEwMm1POUk New gameplay video: Like it on Facebook: https://www.facebook.com/SpellCraft-190522681363834/ Please let me know what do you think if you tried the game.
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!