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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Severin

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  1. Blobs can make a joke of boss units. They get blobbed and after that they cannot do anything. Maybe I should allow them to attack the blob that they are inside so anybody can free themselves if strong enough. Or maybe the blob should be able to jump on someone who is lower level than the blob.
  2. Well okay maybe blobs are a bit too strong. But still, any units with area attacks make short work of them. 
  3. I think Battle for Wesnoth was created with the intent to help other developers by making it open-source. By the way, WarMage is open-source too. It has to be because that is needed to use Wesnoth assets.
  4. Blobs have a mana bar normally but I removed it from the video because it looked better without it. They have 100 mana initially. To spread they use up 20 mana and the baby blob will start with the parent's mana -10. They regenerate only 2 mana/turn. And they can shoot a new blob on an enemy unit at close range. This takes only 10 mana. This may need some fine-tuning but at the moment it works as you can see the sorcerer who shoots fireballs can easily finish the blobs. And if there are many close combat units the others can quickly free the blobbed one by killing the blob in close combat.   Another fun idea I had is that they blobs would get stronger when they eat someone. But this does not work that way yet :)   There are close combat units in the game who have 2 or even 3 actions (action = move or attack)   Thanks for the OBS advice I will try it!
  5. [color=rgb(29,33,41)][font=Helvetica] At the moment I am working on the blob unit. Anybody remember gooey blob from Chaos - The Battle of Wizards? This video shows a battle between various WarMage units.[/font][/color][color=rgb(29,33,41)][font=Helvetica] [/font][/color][color=rgb(29,33,41)][font=Helvetica] Dwarf < Blob < Sorcerer < Archer < Dwarf That is a full circle. There is no best unit in this game, all are good in different situations. Note that the blob is under development so this is not the final version.[/font][/color]
  6. Hello! I created a new indie Android strategy-RPG game called WarMage and I am looking for beta testers: [font=verdana]https://play.google.com/apps/testing/com.warmage.game[/font] Most of the game graphics and sounds are from Battle for Wesnoth. So I am really grateful to all artists who contributed. At the moment I am especially interested in your device resolutions and Android versions and if the game can be installed and runs okay or not. Any ideas/bug reports/suggestions are very welcome: [email="nb@georing.net"]nb@georing.net[/email] The game is much more stable now than in previous versions. This is SpellCraft but I changed the name to WarMage. Regards, Bela Novak
  7. imoogiBG: Thanks! Did you try it on mobile device?   Update: I am working on the AI and now it can: -expand his territory -attack neutral monster groups -pick up treasures and equip the items -attack the player and burn his buildings
  8. What is your plan for advertising the game?
  9. Did you try hotseat multi with another android game? The project's lead (and only :)) tester said it would be a good idea. And I think I would glady play such a game with some friends.  And this game can be installed on a tablet as well. The scaling is a bit ugly (we can say it's retro :)) but it works.   I have to mention that 90% of the graphics and some sounds are from Battle of Wesnoth which is an open source game.
  10. I cannot make a poll here, I guess because this is a journal and not forum. So please add comments instead of polling.
  11. Hello! I am really happy with the progress on SpellCraft the game works. Now we have a somewhat user-friendly game with confirm dialogs, drag&drop, music, sound effects. The text adventure works with a background service and it is really cool to walk or ride a bike knowing that I can collect gold and artifacts neanwhile. I have a story map and I have random generated maps. So the next step would be to include ads and in-app purchases and publish at the stores. But when I make gameplay videos or get feedback from testers they always say that the game needs more work. So I would like to know which direction should I take? improve GUI add more units and map objects add two player hotseat option add enemy AI that builds, collects treasure, attacks, expands his evil castle other Can I make a poll here? Download .apk file from here: https://drive.google.com/open?id=0B_qhyxHugUTOTUFsUEEwMm1POUk New gameplay video: Like it on Facebook: https://www.facebook.com/SpellCraft-190522681363834/ Please let me know what do you think if you tried the game.
  12. This looks like minecraft with better graphics. :) What do goblins do if you have a full stone wall room with stone roof? Can they break it?
  13. This reminds me of Carrier Command (the 1980 game).
  14. ferrous: Thanks for the comment and let me know when you tried installing it! The Take All button is a good idea. I changed the loot screen so that now you just mark the item buttons with a single click and then you can take or sell several items at once. Selling items is possible at any time in the game so I did not have to change that.
  15. From the album SpellCraft