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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hi -- I found my mistake and got it working. Thanks for your time and help. Yes Tutorial 5 was very helpful! Windows 8 has no SDK so the samples/tutorials are not as good but from your post I realize I can use the older DirectX 11 SDK as a learning/sample point!
  2. Hi -- That's the thing... getting a single cube up is no problem and I have a single rotating cube at the momement. But I don't understand how to add another cube? I create my cubes vertices and indeces in CubeRenderer::CreateDeviceResources(). I see how to do the single cube in CubeRenderer::Render() but I don't see how to integrate the second cube that I made in CubeRenderer::CreateDeviceResources(). If I had that as a sample (i.e two cubes) it would be a great launching point to then go back and learn the individual pieces. Thank you! p.s. please note this is for Metro Windows 8 Direct3D in VS 2012RC
  3. Hi -- I am trying to explore/learn Direct3D for Windows 8 Metro. When you create a new Direct3D project in Visual Studio 2012 RC you get a template and it has a single rotating cube. I am using that along with online docs to learn. CubeRenderer.cpp: To take the next step it would be great to have a sample that adds a second cube and has it rotate around that first one. That would make a nice basic sample/tutorial that could really help answer some basic questions (none of MS tutorials for Metro have more than one object in the scene). I have tried to do it myself but I am missing something :( (and looking at previous versions of Direct3D I can't make teh leap to how it is done here in Metro) Would anyone be able to send code snip or pseudo-code as to how to add another cube to that existing code -- how to add objects to that scene. So just the basic scene with two cubes (or sphere or any 3D object) would be plenty! Thank you!!!