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About mBird

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  1. Hi -- I found my mistake and got it working. Thanks for your time and help. Yes Tutorial 5 was very helpful! Windows 8 has no SDK so the samples/tutorials are not as good but from your post I realize I can use the older DirectX 11 SDK as a learning/sample point!
  2. Hi -- That's the thing... getting a single cube up is no problem and I have a single rotating cube at the momement. But I don't understand how to add another cube? I create my cubes vertices and indeces in CubeRenderer::CreateDeviceResources(). I see how to do the single cube in CubeRenderer::Render() but I don't see how to integrate the second cube that I made in CubeRenderer::CreateDeviceResources(). If I had that as a sample (i.e two cubes) it would be a great launching point to then go back and learn the individual pieces. Thank you! p.s. please note this is for Metro Windows 8 Direct3D in VS 2012RC
  3. Hi -- I am trying to explore/learn Direct3D for Windows 8 Metro. When you create a new Direct3D project in Visual Studio 2012 RC you get a template and it has a single rotating cube. I am using that along with online docs to learn. CubeRenderer.cpp: To take the next step it would be great to have a sample that adds a second cube and has it rotate around that first one. That would make a nice basic sample/tutorial that could really help answer some basic questions (none of MS tutorials for Metro have more than one object in the scene). I have tried to do it myself but I am missing something :( (and looking at previous versions of Direct3D I can't make teh leap to how it is done here in Metro) Would anyone be able to send code snip or pseudo-code as to how to add another cube to that existing code -- how to add objects to that scene. So just the basic scene with two cubes (or sphere or any 3D object) would be plenty! Thank you!!!