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About JayDaniels

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  1. Hello again all, and welcome to 2014 :D!! Better late than never I suppose. Last Wednesday was the mark of the new year, the Wednesday before that was Christmas. It's been 2 weeks since I've posted anything. Over the break I looked into taking some art workshops and began vigorously filling up my sketchbook... but not quite enough yet to be able to say much of anything meaningful about art. A gift I received from my uncle inspired some of this entry. He got me a starter deck for Magic: The Gathering. After learning the basics of the game (sort of), I stopped by at the local comic book store to see how expensive cards/booster decks were. I walked out with $40 in cards and played 3 or 4 games with other customers. I entered Friday Night Magic... and was the first one out. Anyway, to connect with my previous entry, I began asking among my friends if anyone played. Somehow, merely asking about the game will get you inducted into a secret underground society of other players, not just from my school, but from all local schools. Having enjoyed the game so much despite having picked it up so recently, I thought to myself: "wouldn't it be cool if I made an RPG in the form of trading cards?" Thus birthed the concept of my own card game: (Insert Title Here). (Insert Title Here) will be placed in a semi-ordinary world in which card games will be the equivalent of online gaming. Players will be able to create their own decks using the many cards I will create (art workshops coming into play). The game will have a story mode, a quick play mode, and a very basic LAN multiplayer battle system (until I learn enough about networking to be able to expand upon that). The game will be indefinitely free along with any/all extra content as this game is more designed to build myself a portfolio and to get feedback. This will be an ongoing project with no current estimated time of release. Suggested features are more than welcome. Thanks for reading and have a lovely January!
  2. JayDaniels

    Making A Machinima?

    Ah RWBY, you chose a very unique Machinima/anime/thing to be intrigued by. They use 3d models (made in a program called Poser), and then render them to look 2d, something I didn't know was actually do-able, but they did it.   As far as development goes, I believe you'd have to begin by designing the characters, create a storyboard, create the characters and the world around them, animate them, and then export the animation as a .avi or .mp4 file.    Creating your own from scratch, my advice would be to take your time. RWBY is made by a team of professional animators, and they release an episode once a week I believe? I would suggest making several episodes before releasing anything, because working with a smaller team (or possibly alone) will take longer to create anything. I would suggest picking up either AnimeStudio (if you want to make 2d animations) or Blender (if you want to make 3d animations). Both will take quite some time to learn, Blender even more so.   Now keep in mind, Machinima can be more than just animations like RWBY, Machinima can also be Let's Play, game reviews, fan films, and the list goes on.    Hope it helped, good luck, and happy animating :)
  3. JayDaniels

    The Nerd Mafia

    You sir, deserve a cookie :)
  4. JayDaniels

    What do you think of Axis Game Factory?

    I've never heard of it until about 10 minutes ago. Watched the intro video trailer thing, I'd say it looks kind of like a simplified Unity3d. All of the terrain and objects and stuff that comes with it though, can that be used in commercial projects? I like the idea of it, downloading the demo to test it out.
  5. JayDaniels

    The Nerd Mafia

    Hi there, it's JayDaniels again (again). Today marks the end of the 2013 school year! I can't begin to express the joy associated with not needing to do any homework until next year... because I actually do have assignments due after the break. It's quite painful. I don't get to see most of my friends for 2 weeks, my girlfriend has left the country, I'm all alone... the internet will always be there for me though. Anyways, last week (actually just a few days ago) I talked a bit about programming, and this week I was going to talk a bit about art. Sadly, art isn't my strong suit, I personally am just a beginner so I won't bring it up until I feel I have some foundation in it. I figured this time I would talk about something quite important, not exactly for game development, but more so for personal interests. This entry is going to be about friendship . The title of this journal entry is courtesy of a close friend and fellow programmer, Maya (yes, she is a girl). Over the course of this past week, it seems the question "what are your post-secondary plans?" has come up 100% more often. We're all a bit on edge, we all need to start planning on universities and colleges and programs and stuff, pick a career path so you don't spend the rest of your life working at McDonalds, etc. In just this past week, I've found 18 people interested in going into the same field as myself. Some of them want to go into the same university program as me, others are more interested in art, computer animation, software development, and the list goes on. What're the benefits of being friends with some, and trying to befriend the others? We have something in common, a mutual love for video games and a deep desire to build our own. If all 19 of us decided "hey, we should start developing our own game right here, right now" we'd have an indie team, a very inexperienced indie team, but that's not the point. It's important to build networks. Some of those 18 people I'm very close friends with, one of them is my best friend. I've known him for 12 years, we consider ourselves brothers. I'm a better programmer, he's a better artist. Does that not scream "INDIE TEAM!!"? Only problem being our lack of experience, but ideally after university we'd both be a lot more knowledgeable (not necessarily wiser though). By making friends along your career path you open up more job opportunities (if you happen to be friends with the CEO of Blizzard or Ubisoft) and it allows you to enjoy your work more. Oh, and by making friends with people in the game development industry, you will often find that they play the same games as you, that's 18 more friends in Guild Wars 2 . I'm really not sure just how useful or helpful this entry will be to anyone ever, but it felt good to write about friendship, and that's what counts. Now I know I keep talking about things as if I know them despite having yet to experience it (75% intuition, 15% wishful thinking, 10% guessing), but one of the reasons I'm doing this whole "blog" thing is to see how I evolve from day 1... all the way to day 150... and then to 275, and so on (assuming I always have something to talk about... which I'm often told I do). While on that subject, if anyone has any suggestions as of what they'd like to see future entries about, I'm more than willing to oblige (within reason). Thanks again, have a nice day everyone!
  6. JayDaniels

    Curious About Creating Fantasy Art

      I've done some very rough sketches (proportions always a bit off, pose always a bit odd), hoping I'll be able to improve that with practice. For the clothing then I'll need to start looking at some patterns as well. Thanks for the tips, really appreciate it :)     Oh no, I was afraid that would come up  For some reason I was hoping I would be able to skip past all the foundations and go straight to digital painting (crazy I know, but worth a shot ). Thanks for the links, I've already started watching some of the videos on Ctrl+Paint, I'm going to dedicate an hour a day to the foundations studies and see how much I can improve by 2014.
  7. JayDaniels

    Curious About Creating Fantasy Art

    This scene I really like, quite a bit going on in this image: http://www.deviantart.com/art/Dark-warrior-325240797 This one is more for character concepts http://me-illuminated.deviantart.com/art/Alcina-fantasy-character-concept-345307480   So for clothing then I should study clothes a bit more, sketch out whatever looks good and keep it. What about mixing and matching, taking out things I don't like and adding on things I do like, how viable is that? My sense in fashion is a little bit worse than my artistic talent :P
  8. We've all seen those really cool, fully rendered scenes of a paladin-like hero standing on a mountainside, or a sorceress with a fireball in her hands. I've always admired them, all feats of artistic excellence actually, but having very little artistic talent makes it seem like nothing more than a dream. Where's a good place to start to learn to draw these incredible scenes? How much of it is done in photoshop? And finally, about drawing and rendering character concepts, how do you go about outfitting characters (having some difficulty getting past the base figure)? Any and all help is appreciated, and recommended books I could pick up will put a smile on my face :)
  9. JayDaniels

    Aspiring Music Composer

    Welcome fellow musician! Just a few tips, studying classical music can work miracles for learning piano -- Bach, Beethoven, Mozart, Chopin, etc, and listening to soundtracks used in movies, television shows and video games is great for composing some pieces of your own (so long as you don't actually steal any of those soundtracks :P). Synthesia is a good program when used with a MIDI keyboard to learn to play, you can find all sorts of Synthesia compositions on youtube. Good luck, and happy piano-ing :) 
  10. Hi everyone, it's me again. As much as I wanted to do this on a weekly basis, so I'd never run out of content and I'd always leave my readers in a constant state of anticipation, I lost a coin flip to myself (never call tails) and I really wanted to post another entry... a real entry... an entry that talks about more than just myself, that may one day be used to guide the other high schoolers who come looking for answers. In my first entry I listed off some of the courses that are recommended to get into game development, this time I'm going to talk a bit about it. The one I'm referring to is programming. I'm sure many schools call it different things, but it's most likely going to appear as "Computer Science." I'm aware that not all schools have this as a course, so a lot of what I say won't apply to people who sadly don't have access to this course. For those of you who don't have this course available, there are plenty of books, videos, tutorials and whatnot that you can access. I personally always choose the "For Dummies" series to begin learning something. The high school programming course changes slightly depending on your local school board, but after research and emailing some friends who live outside of Canada, I was able to find some patterns. For schools that start offering it in your second year of high school (as opposed to 3rd year), you do very simple programming with VisualBasic. I didn't take that course when I had the option to. Instead I took a computer engineering course (hardware, software, circuits). For 3rd year courses, you enter the magnificent world of Java! Java is a lovely programming language, but I'm afraid you won't walk out with enough knowledge to build your own Minecraft. For anyone who hasn't tried learning a programming language, it can be a bit confusing at first. Sure there are simple concepts like "variables" and "if loops," but the hard part is creating a sequence of code that when you run will actually do what you want it to. That sequence is called an algorithm. Making algorithms comes to some people naturally, while others can end up struggling with it. I'd like to apologize in advance to my programming teacher for ripping off one of her lessons. Despite some of that being "useful information," that wasn't nearly as interesting as I hoped it would be. Let's get on to the good stuff then. This is a message to all teenage boys: be fully prepared to be in a class with no girls. This is a message to all teenage girls: be prepared to be in a class where you're the only girl. I'm sorry if that scared anyone away from programming (don't worry though, there will be girls in your other classes), but sadly the classes tend to be "male dominant." Fortunately my programming class had three attractive girls, two of which I was already friends with, but I spent the entirety of that class befriending the third girl. Relationship advice: don't be afraid to be yourself... but if you pretend she's just "one of the guys" then she may as well be one of the guys. Hey, don't forget, my target audience here are high school students, the whole dating thing had to come up at some point, right? Anyways, throughout the course you will be writing longer codes, some of which you are given a week to complete. A lot of them will be games. Mostly text based games. The computer is thinking of a random number between 1-10, guess what it is and it'll say "congratulations" or something like that. Again, I am very sorry to crush anyone's dreams, but don't worry... there will be girls in your other classes, and that is quite important (to me at least). Programming is a very important aspect of game development. As dull and boring as the 500 line code you wrote to simulate an ATM machine is, it can be done in a number of ways, and that's one of the main lessons, you can do that one thing 100 possible ways. Now imagine what a team of 10 programmers can do (dominate the world 1000 possible ways). By learning programming, you are now confident that the main character in your 5 act Shakespearean tragedy about a boy with long hair, a huge sword, and a horde of orcs to kill... is moving in the right direction. There's still a lot that needs to be learned before your game is ready, but programming is easily the first step. Well, I'm going to start wrapping up this one. This entry seemed to be a bit more "school lesson" oriented, not sure how I feel about that considering how under-qualified I am to teach anyone else. Maybe instead we can say I was offering some insight on a subject at least one of the readers knows nothing about. Enclosed with this entry is just a simple code to demonstrate what you learn in your first week of class, if you want to run it to see if/how it works, there's an online compiler you can copy-paste this code into at www.compileonline.com/compile_java_online.php. Thanks for listening, and I'll see you all in a week (or possibly Wednesday and stick to once a week). [spoiler]public class SimpleProgramming //don't worry about this for now { public static void main(String []args) //don't worry about this for now either { int num1 = 20; //stores the number 20 in a variable int num2 = 5; //stores the number 5 in a variable System.out.println("Addition: "+(num1+num2));//outputs the word Addition and adds the two variables System.out.println("Subtraction: "+(num1-num2));//outputs the word Subtraction and subtracts the second variable from the first System.out.println("Multiplication: "+(num1*num2));//outputs the word Multiplication and multiplies the two variables System.out.println("Division: "+(num1/num2));//outputs the word Division and divides the first variable by the second } }[/spoiler]
  11. JayDaniels

    Snake Gone Wild

    The background is very cool, at first I thought it was a goose for some reason  The map editor is coming along quite nicely, suggested feature: ability to change the pixel colour so I can make snake-game art  I hadn't even thought of increasing the speed of the snake, way to think "outside the box" hahaha (sorry, I saw the opportunity and I had to take it). Looking forward to seeing future updates :)
  12. JayDaniels

    Game idea I can't get out of my head

    Hey, just to add onto that, if you're looking for a good way to get your feet wet in addition to turning your idea into a playable game, might I suggest RPG Maker? It's about $70 for the full version, but you can run a trial version for 30 days or download the lite version for free.   It's very easy to learn, coding is optional (but sometimes necessary if you want a certain feature in your game), and you don't need a team of people. Downside is that it's not really the best for publishing games, you don't really learn as much, and it's sort of the easy way out, which would then turn you into the kid sitting in a basement claiming he makes professional RPGs (ah, those were the good old days).   I find it to be a great tool to map out my ideas, see how good they look in video game form, and make adjustments as I go along. I have a few finished games that I would one day like to rebuild in Unity3d (once I learn how to actually create game art... or program in C#). Hope it helps :)
  13. When in doubt, act clueless
  14. JayDaniels

    Snake Gone Wild

    It's a lot of fun, quite impressed that you made it through java (I'm only learning java, not much farther than arrays right now). My only constructive criticism is that the default map seems to be a bit big, if it were a bit smaller it would take less time to go from one end of the map to the other to pick up the cube. All in all, amazing work :)
  15. JayDaniels

    Animals Get Put Down

    Very good! Like the use of the cello, good job :)
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