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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. I think I'm going to wait about 6 months or so to let any bugs be ironed out, but if you do get it soon let me know how the transition is.
  2. So, three months after getting a new computer and finally upgrading to Logic Pro 9, Apple pulls a surprise move and out of the blue releases Logic Pro X.  I've been looking for this to come out for a while, and after holding out forever and finally giving up three months too early, I don't know what to think.   Anyway, for any of you who have taken the plunge I'd like to know what you think.  One thing that I'm very interested in is the new score editor.  Since upgrading to my new computer my older version of Sibeilus hasn't worked and I've held off on updating it for now.  I never liked the score editor in Logic and I'm hoping the new improvements will be good enough so that I don't have to upgrade my Sibelius.    So what do you guys thing of the new Logic?
  3. Fun little game, I can see myself returning to this when I need just a little something to take my mind off of things.  Great job with the music.  Can't help you out much with mastering, as that's something I'm in the process of learning more about myself.
  4.   That's great advise.  We used a program called MacGamut in my theory class (though we had a different name for it).  But a great free resource out there is musictheory.net.  There's some great exercises in both basic theory and aural skills.
  5. I like this track...takes me to a faraway place.
  6. Awesome idea!  Here's mine.   https://soundcloud.com/bdavisbd
  7. I initially learned how to compose at school using notation on Sibelius, so when I started creating digital music I got Logic because of it's  score editor.  It didn't take me very long to get fed up with it and purchase Sibelius.  I agree...Logic's score editor is very basic when compared dedicated scoring programs like Sibelius and Finale.  However, now I use Sibelius and Logic side by side.  I score my projects in Sibelius and then export the midi over to Logic, where I apply the samples and then shape and edit the sound.  I wonder how many other people do something similar.  I know most composers here play the music in right from the keyboard, but when it comes to orchestral composition it's so much easier for me to compose visually with the score.  
  8. You don't have any info up for GSC 2013 yet...any idea when that info will be available???
  9. Actually...my San Francisco trip isn't panning out after all.  At first I was going to just make the trip anyway, but then decided just to forget it this year.  I'm just not sure it would be worth the trip to be one of those kids in that huge candy store (why do I all of a sudden feel like Charlie Bucket?).  I have the feeling that next year I'll be more prepared as well as more able to afford the audio pass.  
  10. Well...I did it!  I just made the purchase!  Now I get to stare at the pretty box for another couple of months until I can afford to get my new computer =D
  11. Thanks Kristoff!  I'll keep articulations in mind for future projects, now that I listen to it again with that in mind i can see a few places where that would've been nice.  As far as modwheel is concerned, there isn't one place in the song where the mod wheel is still.  Garritan uses the mod wheel to adjust volume and timbre, so it's constantly in motion as the piece progresses.     As much as I would love to try the more expensive samples, with EWQLSO gold on sale for $250 I simply can't pass that up.  Even though I could find better libraries this will still be much nicer compared to my Garritan library I'm currently using.  
  12. Yes I plan on getting gold. I'll make the purchase today or tomorrow...it's 50% off til the end of the month. Unfortunately I can't use it til I upgrade my laptop in a few months.
  13. Wow...that really does sound like a bowed psaltry!  I tried recording one once...and those are not easy instruments to record.  Wow....that's amazingly good for just using the caps lock keyboard.  I found myself in a similar situation once and downloaded something called midikeys...found it much easier to use than the caps lock keyboard   http://download.cnet.com/MidiKeys/3000-2170_4-31933.html
  14. Yeah...it is a bit dry I'll admit.  I'm currently using Garritan Personal Orchestra, which are quite dry samples.  I'm just getting ready to upgrade to EWQL...so soon I'll have shiny new instruments to work with =D.
  15. The expo pass gets you into the game career seminar, GDC Play, IGF Pavilion, expo floor, career pavilion, business center,and the IGF and choice awards.  Plus the mobile app and happy hour =D.  Any of these more worth seeing then others?