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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

kamalsiegel

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  1. Awesome! Thanks Ravyne!!
  2. Hi Manuel, if you click on the video you can get a better feel for how it works. Thanks!
  3. Hey artists community, I thought you might be interested in seeing this cool new product i'm working on. It's my humble attempt to provide the artist community with a better alternative to those wooden dolls. As an artist I've always felt we needed something with more accurate proportions and range of motion. Here are some images. What do you think? There's a video demonstration here: [media]http://www.youtube.com/watch?v=Nd6iodtIG8Y&feature=plcp[/media] [img]http://www.digitaldouble.net/forums/a9_banner_photos.jpg[/img] [img]http://www.digitaldouble.net/forums/a9_beautypic1.jpg[/img] [img]http://www.digitaldouble.net/forums/a9_beautypic2.jpg[/img] [img]http://www.digitaldouble.net/forums/a9_beautypic4.jpg[/img]
  4. Hurry, only 8 days left to submit your art: www.digitalartfestival.com/artcall.html all you have to do is email your jpeg or submit a link to download to artcall@digitalartfestival.com Kamal
  5. Deadline is fast approaching. You don't have to fill out any forms, just click on the "I agree" button at the bottom and email them your work as an attachment or link. www.digitalartfestival.com/artcall.html
  6. If anyone is interested, there's an art competition and submissions are due at the end of the month. All you have to do is email them a jpeg. More info here: www.digitalartfestival.com/artcall.html Feel free to ask questions. I'm helping organize the event. cheers and good luck! Kamal
  7. Hello Digital Artists! A call has gone out for this year's Digital Arts Festival competition. 4 winners will be selected for cash prizes ($3,000 total) and a number of others will be displayed publicly at the event and later at a spanking new digital art gallery in Redmond, WA (where XBOX Games Studios, Nintendo and a number of other game developers reside). And yes, an actual "digital" art gallery where they will have beautifully mounted flat screens with your work displaying digital art the way it was always meant to be shown. AND, every single entry will be publicly displayed on their facebook page with credit to the artist and their url. Talk about great exposure! It's a great opportunity to get your work seen and perhaps even win some serious cash! For more info go to: [url="http://www.digitalartfestival.com/artcall.html"]http://www.digitalartfestival.com/artcall.html[/url] Hope you'll submit your work. best wishes, Kamal The call is being put out by the Guild of Digital Artists: [img]http://www.digitalartfestival.com/artcall_pic1.jpg[/img]