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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

dgusain

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  1. Thanks for the replies guys.. as i tried your suggestions i figured out that the problem lies somewhere else...... if you look at the pic above, you would notice that there are two faces to the image.. if i draw just the front face of it.. it draws perfectly fine (even with GL_QUAD_STRIP as well as if i use triangle). So it seems using GL_QUAD_STRIP is not the problem. The weird effect comes when i draw the back face of the image. It seems the back face somehow interferes with the front face and gives this weird effect. And this happens just with this Intel HD3000 card only. Can you think of any reason how this can happen with this card/driver?
  2. Hi All, We have an app which shows geometry in 3D using Opengl 3.0. It seems to work fine on all machine (aparently all had NVIDIA cards n drivers) till i got a Dell machine with Intel HD 3000 card (8.15.10.2418). This machine doesn't seem to render the objects properly. please have a look at the two images, i have attached, to see what i mean. And i am not using anything fancy here. Its just stripes of GL_QUAD_STRIP kind. Right now i have 8.15.10.2418(which i got from manufacturer(DELL) website on someone's suggestion) but prior to that i had 8.15.10.2656 (lates on Intels website) and the results were the same. Any pointers would be highly appreciated as we want to support as many kinds of machine/laptops. (i haven't seen this issue on any other driver yet)