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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [quote name='bustout65' timestamp='1343682249' post='4964604'] Game Maker and then head over to a language when i understand the basic ideas more? [/quote] To understand game [b]design[/b] you should start out with something like this, or you should completely finish a game that's going to be way lower on the skill set. Like a text adventure or tic-tac-toe. Fully understand what it is you need to make a good game and then begin [b]designing[/b] the game that you want. Not before. [quote name='bustout65' timestamp='1343682249' post='4964604'] what lanuage would you recommend for a beginner for this type of game? [/quote] If you want to jump straight into it then I recommend Python. I use it all the time to make simple games when I'm bored, the syntax is easily read from a noobie standpoint. After learning Python you can get Python's lib called Pygame which will handle sounds, graphics, and keystrokes/mouse clicks. Only more to Pygame once you fully understand Python though, seriously I didn't listen and I was so fucking confused bro. You need to fully understand why you are programming what you're programming. And a last note on making a game. If you are the only one making a game then you need to learn how to design, program, and do artwork for a game. Making a game is not a half ass/easy thing that a lot of people think it is. It is filled with a lot of boring and hard hours of work, but at the end of all that pain, sweat, and tears you get a good end-result.
  2. [quote name='Stormynature' timestamp='1343781843' post='4965046'] [quote name='Anxiety' timestamp='1343781763' post='4965044'] Lmao. Is this your small minded attempt to poke fun at me? [/quote] yup with a small grain of truth implied in the advice as well. [/quote] Okay, thanks mayne!
  3. Thanks for the reply, but I only like 2 of your tips bro. [quote name='Stormynature' timestamp='1343780317' post='4965038'][list] [*]Try to avoid disguised profanity. It merely points to a lack of ability to come up with something far more clever and entertaining to the small minded people like myself. [/list] [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] and what sound does * make? [/quote] Lmao. Is this your small minded attempt to poke fun at me?
  4. [quote name='JonBMN' timestamp='1342025074' post='4958090'] Me personally in minecraft its all the same. Materials that you mine all seem the same as in red stone, lapis lazuli, diamond, iron, coal, etc all have the same block design, just different colors. My suggestion is to really set them apart from each other. Instead of it be all blocks change up the formats and make it so that its not just all 3d blocks. Cylidrical blocks, square blocks, rectangular blocks, all of these to me would make the game unique. [/quote] Minecraft is a game about blocks. I'll just state that real quick. It's made to be a build blocks game, like legos. Something that caught my attention about your post was that you think by changing the shape of mineral blocks would make it a unique thing... No it wouldn't. How would it at all make it "unique"? Lol. As to the original poster, Minecraft has no disadvantages because the entire game is modable. If you don't like the texture of things you can simple create one yourself or pick from a long list of textures made by other people, don't like how something works then change it for find someone who already did, etc. Minecraft really only has small, small disadvantages.
  5. Having 2 teams means better strategy and gameplay for both teams. I've played a game on Reach where there's 4 teams and it's just a mindless death pool. You really can't take positions, camp, or coordinate anything because everyone is running around with their heads cut off. Lmao.
  6. [quote name='Cornstalks' timestamp='1343780086' post='4965035'] Howdy [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Welcome to GameDev.net. To welcome you into the community, I made you some floorcaek. [/quote] YOU'RE GENEROSITY IS RIGHTEOUS! ;D
  7. Just thought I would get myself into this community. SO HERE WE GO BRO! I'm starting my career in game design at Full Sail University, which is a new media college dedicated to staying up to date in the world and getting their grads out into the industry doing great things! ;D I've been creating games since I was 8, no not computer games! I remember the first game I made was with my cousins, we called it Shop. We would get all our toys together and use money from Monopoly. Then we would act like shopkeepers and sell our toys to each other, band against one another, and fight for riches untold! Geah... The first real game that I put a lot of effort in to, and I mean a lot, was Apocalyptic Legacy. AL was a pen and paper style game incorporating an apocalyptic scenario with bosses, guns, dungeons, factions, rich story, and a lot f*cking more, So much more... Jesus. It really blew my mind how creative I could actually be and I knew that if I never gave up my dream I could be doing some really amazing things for the gaming industry. After AL I wanted to do some games for the computer, so I picked myself up a C++ book and got started. It took me 2 years to learn that horrid language and I loved it. I wanted more though after making my first text adventure game so I taught myself Python. After that I messed with RPG Maker and wanted to doing scripting for it so I taught myself Ruby. ;D But I felt like I was being a douche and didn't feel like I was doing enough to make a game so I wanted to learn about graphics. Taught myself Ogre, SDL, and OpenGL. Now I'm at the point I'm at now. It's getting close to school time and I'm stoked as f*ck! So I thought the last thing, which should've been the first thing, was to gain a community. Hey guys! ;D
  8. Waiting till next month to go to college for Game Design. ;D