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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About ElectronicMotion

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  1. I wish there was. I've gotten a few nibbles and bites on what little info I was allowed to post, but if you're an Indie developer, like I am, then you really don't have much leeway on this site. That's why I use the Unity Forums instead. I'm sorry if it's considered a no-no to fish for talented people for a profit-sharing venture around here, but it's still capitalism. Those who are interested should be able to make their own decisions, laisez-faire, if you will.
  2. Hi guys, I'm having trouble modeling and texturing for a particular model. I need advice on how to proceed. With all the trim and color, I don't know whether or not to model the trim and create a texture for the color or create a texture map and includes all the detailed trim (cummerbund/drop, trim, silver balls). I've seen that done, but I'm not a 3D modeler, so I don't know that much about sculpting models. Can anyone give me advice on this and tell me how to start? Thanks.
  3. Hello, I'm trying to build a team to help with the construction of a new game to present to Drum Corps International. I've been working on development and model design for the past month. While we can't pay anyone a salary, if you're interested in working with us to construct the game, we might be able to pay you a fixed percentage of game profits. There are 3 million drum corps fans, and many more participants in high school and college marching bands that would jump at the opportunity to play a video game of what they love to do. The market is wide open for a game, which means we'll have a monopoly on the marching music market. Prospective features to include a Tour of Champions main game where players get the chance to play the World Champions' shows through several years, a Franchise Mode where players get to design the show, lead the corps through sectional and visual rehearsal, and even create a new drum corps. The idea with the Franchise Mode is that players will earn special unlocks, specific to the shows they play, and get to apply them to the corps in Franchise Mode. We're looking for modelers, artists, SFX designers, animators, and programmers. If you want to help, contact me at dcithegame@gmail.com If you've never seen a drum corps show, you can get a taste at: http://www.youtube.com/watch?v=58Gbb...eature=related http://www.youtube.com/watch?v=TGybginT6qU http://www.youtube.com/watch?v=Pk_ueOswo00