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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About jbb4tts77

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  1. Thanks for the reply. I'm currently using DirextX, never used MDX. A wealth of examples exist on the net but fine tuning it is turning out to be a bit tricky without some in depth knowledge. Switching between chip-sets on video capture cards, for example, will produce funky behavior when streaming. Not to mention accessing different properties pages on different video capture cards. I'm currently streaming at 320,240, the most immediate need to jump that resolution up to 640, 480 (and beyond). Again, i've figured out how to do it, but it's buggy due to my limited knowledge of DirectX (I randomly get the blue screen of death). I figured it was simply time to jump in and become a DirecX programmer and was looking for a good jumping off point, but not one that is gaming related.
  2. Hello, I've been a software developer for almost 15 years now and I've been programming with DirectShow/DirectX in C# for almost 2 years. My company streams video from cameras and we are using DirectShow/DirectX technology to do so. My ability to download samples off the internet and implement them into our application has worked fine so far, but we are beginning to grow in functional need and I really have to get my teeth into DirectX programming. Does anybody have any books they would suggest for me to start off with? Again, i'm not gaming, i'm streaming video from video capture cards and USB cameras. Also, is C# sufficient for DirectX programming, or would it be worth my while to learn C++ (something I've never used). Any advice would be greatly appreciated. Thanks, Bryan