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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

the other spartacus

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  1. Thanks for the advice guys.. I'll be shoving my head into my objective c book I think.. It seems like the smartest course to take - though I suspect not the shortest..
  2. Thanks Daark.. you sound wisen, like Yoda. I've bought a book through Amazon called 'Programming in Objective-C - fourth edition' by Stephen G Kochan. From my research, this seemed to be the book to get for beginners. I haven't been sure how to go. But after what you've said, it seems to be a good idea to just knuckle down and plough through the book and then focus on games later. Kinda like crawling before walking? I'm guessing that you don't really think that things like iTorque 2D are a good idea.. like cheating? And in the long run, not such a good idea as you're dependant on crutches that don't allow for much creative programming.. would that be a correct way of seeing it?
  3. Hello all.. I am the other spartacus and I'm declaring my noobness to all... Please be gentle. I've been banging my brain with xcode for a few weeks now (in what little spare time I have) doing a basic tutorial by Ray Wenderlich. It's called 'BullsEye'. Actually I'm kinda stuck on it at the moment, but that's another story. I've also been doing some research and have discovered that there are other ways to make games. I've checked out iTorque 2D amongst others and was wondering what you guys might think about it. Coding is difficult for me as I am not from a codey background (I work as a gardener).. I was wondering whether using iTorque 2D was a good idea. It appears to be less hard core corey and easier in general. I would like to eventually become more codey myself, but feel that this app might bring me closer to it sooner. Oh, and do you think that it's actually possible to make a game that's comparable in the way it works to something like Tiny Wings (creativity aside) using iTorque2D? I'd be grateful for any feedback.. Thanks..