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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About simondid

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  1. i have also been working on a libgdx pacman version my biggest problem is the ghost ai :( how did you solve this??
  2. check you this dude http://www.youtube.com/channel/UCEhBM2x5MG9-e_JSOzU068w he makes some good videos on genereal math that are used in 3d / 2d game development and some vary advance stuff
  3. thanks for the answere so i cut use the slick lib with the andEngine ?? on android ??
  4. do you know if andEngine ore libgdx is looking anything like slick when working with graphics ?? just a quick question not sure what the different is on a engine and a library ?? I have only been using slick library with has been great for my programming skills atm I'm enjoying making board games so if you know anything that good for that it wut be great
  5. hey is there any good 2d game libary for android outhere looking like slick?? i know slick is in progress with becoming a android lib but not stable yeat
  6. hey so i have been working with slick library for some time now and wanna take my project to android with seems to be a work in progress for slick so i been googling for some time and found this library called libgdx with seems to be used on android so my questions is 1. if im desiden to use libdgx am i going to use openGL ?? 2. is my code going to look any thing like slick ?? when working with graphics?? 3. is libgdx using like a render metode and a update and a create metode ?? and is it like state based?? 4. is there any othere librarys out there is shut take a look at ??
  7. cut be nice to see it with just the menu text
  8. looks realy nice but are you going to add any more text ??
  9. sry for the long replay time but the click tracking has gotten better but still not even near perfekt any idears??
  10. ya thats the funktion i'm having trubel with.... i'm traying with the for loop to look true every singel position on x axis with is the same length as the y array this [source lang="java"] if((mouseX>trackingposX[i]&&mouseX<trackingposX[i+1])&&(mouseY<trakingposY[i]&&mouseY>trakingposY[i+1])){[/source] it is for desiden if the mouse is with in exampel trackingposX[0] and trackingposX[1] and if it is also with in trackingposY[0] and trackingposY[1] the [source lang="java"]if(input.isMousePressed(0)){ brik[i-8] = 3; }[/source] is for checking if the mouse is clicked and placing a brik on the position the reason for the i+8 is that for some reason it has been placing the brik 8 position ahead off the clicked position hope this helped you a littel understanding the code sry for my english
  11. INFERNAL-RK ya i know most off the 4 mb is grafiks and othere stuff not relavent to the questions the only file ppl has to look at is chessGame ;) it's kinda hard to seperate becouse the code is spread out over the hole file
  12. hey so I'm working on a chess game and I'm struggling with getting the briks to move right and I can't figure out how to get them moving right [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img] if someone cut pleas take a look at it have packed the hole eclipse save folder in to a rar and link it with the post [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] I know that the current code aren't moving the birks around atm.... i'm using the slick lib sry for my English [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img]
  13. thanks for the good answeres i ended op using greenvertex replay works perfektly bluehaliex i have been think the same as you but can find the right code for that to work sry for my english
  14. hey okay so I'm kinda new to game development so I have this game where I need to switch turns after each mouse click the way I forth I cut due this was to put this code inside the update part [CODE] if((mouseX>25&&mouseX<195)&&(mouseY<605&&mouseY>435)){ if(Mouse.isButtonDown(0)){ if(playTurn ==1){ places[1] = 1; playTurn = 2; }else if(playTurn ==2){ places[1] = 2; playTurn = 1; }else{ } } } [/CODE] but it's simply updating to fast so when the user holds down the mouse button / clicking slow it don't just switch turn 1 time but maybe 100 times witch I don't want I need it to only switch turn one pre click no matter what&nbsp; how can I do this ?? have been traying to fix this bay using thread but i'm not good at using threads so can't get it working sry for my english