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About face08

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  1. Added Fog Of War via Lighting

    very good I am just looking for it but it's not natural what do you think ? btw Are you making a rts game too??
  2. [quote name='6677' timestamp='1344895389' post='4969215'] I said rendering engine, ie OpenGL, SDL, directX etc, not full game engine. What API is it your using to draw the graphics basically. For 2d graphics simply leaving a smoke sprite behind when you redraw a projectile in a new location works fine. [/quote] sorry for my description is not clear It's 2d graphic on flash player or java
  3. [quote name='BeerNutts' timestamp='1344885885' post='4969168'] I made a smoke tail for firing rockets, but it's not the same as your image. It was like this: [img]http://4.bp.blogspot.com/-dA3o02sS_R8/TsMSgsWAaOI/AAAAAAAAADs/HmHLOv1RjVU/s320/SmokeTrails.png[/img] Basically, I just got a smoke image, and draw one every frame where the end of the rocket is, and I made every old smoke a little more translucent (by decreasing the alpha value). After a short amount of time, I removed the smoke entirely. So, that's an option. [/quote] thanks I can not get the image ,can you gave me a link and I worry about it is efficient ?
  4. how can I make a bullet tail effect like bellow and how to make if motion is Projectile [img]http://ww2.sinaimg.cn/mw690/49afcc53jw1dvsw3getkdj.jpg[/img]
  5. in aoe mapEditor when you put your mouse on terrain it will become to a hill (like) ,how it algorithm??
  6. thanks vleugel yeah I know ?but I want to do is how it display?view? as a hill
  7. 2D terrain with elevation

    thanks FLeBlanc but what about 3d parabola show on 2d game,I find aoe has it
  8. Isometric Hex Picking

    I find a demo like this but AesteroidBlues shows the pic is slant [img]http://www.thecodeway.com/blog/wp-content/uploads/2011/04/hex_2.gif[/img]
  9. thanks sebman the AOE II terrain is IsoMetric and has 7 different levels,like below [img]http://ww2.sinaimg.cn/mw690/49afcc53jw1dvozzudys3j.jpg[/img] [img]http://ww2.sinaimg.cn/mw690/49afcc53jw1dvozxv1iy6j.jpg[/img]
  10. Hi! I''m developing an isometric engine but I''ve have a problem with the elevation of the terrain... I''ve seen how Age of Empires 2 resolves the problem (7 different levels of elevation) but I can''t imagine how to do it... Can anyone help me please?
  11. 2D terrain with elevation

    I have the same question