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LLeevi

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About LLeevi

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  1. LLeevi

    Hyper Nirmo

    Hello everybody!   Check out my first game:   [attachment=24926:FeatureGraphic.jpg]   Hyper Nirmo is a 2D physics-based jumping game. Your goal is to jump from box to box. Show your skills and beat the record! Try to get as far as possible without hitting the spikes. It may feel easy but be aware, the speed is increasing, which makes the game a lot more difficult. Also be aware the game is really addictive.   Amazing features - Multi-layer scrolling background - Nice cartoon styled graphics - Carefully designed animations - Highscore system - Physics-based movement     Link to Google Play store https://play.google.com/store/apps/details?id=com.hypernirmo.game.android
  2. Thank you very much for you clarifying answer!
  3.   Is your app accessible to kids under 13? Perhaps a look at COPPA might help you here.       Does Google Ads require you to add a disclaimer in your EULA? (It is often the case with external APIs, etc.)       Please define what sort of 'programming solution' you intend on using. Most have licenses. Some are usable, but many have specific clauses you need to look into.       Heck I'm not too shabby with these things, but even I happen to retain the services of a lawyer (so should you, especially if you intend on having your own business and making money from it).       Most definitely, but if you are located in Canada or USA, there are several easy ways to do so without a lot of paperwork, time and fear. I created my own company under 2 hours!     Thanks for your reply!   It seems the easist way just to talk with lawyers...   And about the programming solutions, I just meant some other people's tutorials or questions and answers in stackowerflow and etc.
  4. Hello everybody!   So, I have come to the finish line of my first game development. The game is an endless 2D side scrolling, which gets harder and harder, and you try to get longer and collect things. The game is made for Android and I'm planning to put it to Google play store maybe soon. Game is programmed using LibGDX combined with various addons for example Universal tween engine. I'm also planning to add Google ads there to get some profit.   Now I'm asking that what kinds of legal, copyright or law -related things I should be considering before publishing my game? For example do I need to do some sort "End user license agreement", "Terms of use" or any sort licensing texts or things? And for example is it okay to use a programming solution found in Google, or am I then breaking some copyright law?    I can handle all the programming and artwork but these things are getting me so confused and I don't want to end up paying a lot of money for something that I cound have avoid by doing something simple. So I'm asking some sort of guidance, if someone could help me, please?   For the last thing, I'm also wondering if I should set up a company for the game?   Thanks!
  5. I had one almost completed game for android. It was 2d space shooter game. Player moved spaceship using accelometer and then there was parallax background. During the game there was spawning coins to collect couple special items and obstacles to avoid. In the game there was splash, menu, about, level, game and pause secene.    Yesterday I started to couple tuotrials for Blender and I think I learnt very much. I also downloaded Unity 4 and today I'm going to try couple tutorial for it. After downloading Unity I was just thinking that do I really need any books to get started... Unity was so good looking, all the tutorial and the UI.    Yeah I see your point and we have discussed with my friend how should we start and we really have couple good smaller ideas as 2d.
  6. These books looked very nice overall, although are they showing me the wrong direction, because my target is the game programming?   http://www.amazon.com/dp/0321563840/   http://www.amazon.com/dp/0321714113/   And then there was this: http://www.amazon.com/dp/0321776402/   After maybe reading one of those books, what books should I move on, because the intermediate books in the list were so old and the topics of the books were so "uninteresting". I would like to move fast from the basics to game development.(I know it is not easy).   PS: I'll gonna get crazy because all of these books...
  7. Thank you for book suggestions! I saw that these books: Beginning Game Programming 3rd Ed., Advanced 2D Game Development requir basic skills of C++, so what does it actually mean? Can I get basic skills just by doing some online tutorials?   EDIT: And the same goes to #2 it says not for beginner so how good should I be?
  8. About the books: what do you think about these?   1. http://www.amazon.com/Beginning-C-Through-Game-Programming/dp/1435457420/ref=pd_sim_b_5 2. http://www.amazon.com/Game-Coding-Complete-Fourth-Edition/dp/1133776574/ref=pd_sim_b_4 3. http://www.amazon.com/Introduction-3D-Game-Programming-DirectX/dp/1936420228/ref=pd_sim_b_17   And when ready to do business to blueshogun96's book   And after that maybe more C++ books or then to Unity, for example?   4. http://www.amazon.com/Beginning-Game-Development-Unity-All-/dp/1430248998/ref=sr_1_2 5. http://www.amazon.com/Unity-3-x-Game-Development-Essentials/dp/1849691444/ref=sr_1_1   And then Blender:   6.http://www.amazon.com/Blender-Foundations-Essential-Guide-Learning/dp/0240814304/ref=sr_1_1   What do you think about these books? And if I study them carefully, can you say anything how good I would be and what I could then?   EDIT: About IDE? What do you think Nvidia's Nsight Eclipse edition or Eclipse CDT? Or what?  EDIT2: I see that the Microsft Visual studio 2012 express is free, if I am right. And I think it is the best.
  9. Thank you very much for very informative package and suggestion for book. I saw that there was a third edition of that book, is it better? Also If our primary target is MMO in browser is the C++ the best or should we go to flash or Java? Although the browser is not necessary and we can do somekind of client(?). And I see that the Unity is very good looking system but would it be better to do our own engine? Also we need books about Blender, so any suggestions? And for the very beginning I think we need to go books?
  10. Hello everybody!   I'm a upper secondary school student and quite new in this forum. It has been my dream to become a professional game developer and work maybe later as developer or besides school. I have now read all sorts of tutorials and post all over the internet during last year. I have done also couple simple games (couple for android and couple other little projects as java game to PC). Although I would like to move on to the next step as developer together with my friend.   First of all, about the programs: I have Adobe Creative cloud subscription so all the designing is going very well and I'm good with Photoshop and my friend has also Photoshop. And to the next thing, 3d designing: I would say that me and my friend have nothing but Blender in computer and we don't have any experinece. I have seen that the 3ds max is awesome but it is so expensive. About the developing software: I have the eclipse on my computer with the Android sdk and I have liked it and then I have the Adobe's Flash professional and builder. How are the Unity and UDK?    Next thing, our objectives:  - Build 3D MMO (browser?) game with my friends. - Build own 3D game engine - Become professional (C++?) game/web developer - Become professional 3D designer - Maybe become Unity or/and UDK developer  - Maybe an own company   I know that our objectives are quite high but We're young men with a lot of freetime to spend. Note: We still want to count us as full beginners although I have experience from Android. We would like to hear your opinions and suggestions how to start this maybe lifetime project. What books do you suggest ? What softwares to get? Where to start? Else?   Best regards, Leevi
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