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Northern

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  1. Northern

    Another stupid patent

    Well, I really hope that they will not settle it out of court, though. Sometimes, it's good for big companies to just do it because they will have to pay either way: legal fees or licensing. And actually, for companies like Blizzard it could be a good strategy to allow these patents to exist. That way, this patent  which is not even theirs, will still protect them from smaller competitors.   Let's just hope they go to court and invalidate this patent.   But as I said, what I don't understand is how come they get to re register an almost identical patent? So, in order to invalidate it, you need to show prior art before 96, yet they also have a much more recent patent that is almost identical. So what, they both get to claim a patent as early as 96 and yet still, maintain it for longer due to more recent ones? That's what I really don't get. Is it yet another loopwhole in the US patent system that allows you to update your patent to keep it from expiring? Ridiculous.
  2. Northern

    Another stupid patent

    So, I just read that Worlds.com got, what seems to me, another extremely broad and obvious patent. They already sued a few mmorpg developers on it. So, how do you guys think this patent will affect small game developers? Also, could somebody please explain to me how come they get to register several patents that are basically the same? The earlist '96 patent is basically just like the rest of them. It's basically supposed to expire in three years, yet they have other, more recent patents that seem to be almost identical. How is that even possible? What, do you just get to rephrase your earlier patent and get an extension??   Please, share your thoughts.
  3. Alright, it's clear now! Thanks.
  4. I see. Could you please elaborate on that? I'm a complete beginner.
  5. Hey. So, I was doing some simple C++ exercises the other day and I found a very interesting one I'd like to complete. http://www.cplusplus.com/forum/articles/12974/ (scroll down to the last exercise called Graduation). It is as difficult as it is fun and it might be too early for me, but I'd still like to attempt it. I realize that I first need to create a struct that will hold all the properties of bunnies such as sex/name/age. What do I do next? How can I loop through the created instances of this struct? Every turn, I have to check if a bunny is too old/ready to procreate/whatever, and so aren't I supposed to have some kind of way to loop through the list of existing instances in the same way as I'd do it with an array? If not, then what am I missing? I'm not asking for a walkthrough here. Just general tips on how to get started. Thanks in advance!
  6. Yeah, good idea. I went back to just learning the basics. Thanks.
  7. yes, as I said the SOURCE tag on the forum seems to have excluded this part. It's windows.h
  8. That's what I got: 1>------ Build started: Project: helloworld1, Configuration: Debug Win32 ------ 1>helloworld1.obj : error LNK2028: unresolved token (0A000027) "extern "C" int __stdcall MessageBoxW(struct HWND__ *,wchar_t const *,wchar_t const *,unsigned int)" (?MessageBoxW@@$$J216YGHPAUHWND__@@PB_W1I@Z) referenced in function "extern "C" int __cdecl MessageBox(struct HWND__ *,wchar_t const *,wchar_t const *,unsigned int)" (?MessageBox@@$$J0YAHPAUHWND__@@PB_W1I@Z) 1>helloworld1.obj : error LNK2019: unresolved external symbol "extern "C" int __stdcall MessageBoxW(struct HWND__ *,wchar_t const *,wchar_t const *,unsigned int)" (?MessageBoxW@@$$J216YGHPAUHWND__@@PB_W1I@Z) referenced in function "extern "C" int __cdecl MessageBox(struct HWND__ *,wchar_t const *,wchar_t const *,unsigned int)" (?MessageBox@@$$J0YAHPAUHWND__@@PB_W1I@Z) 1>c:\users\main\documents\visual studio 2010\Projects\helloworld1\Debug\helloworld1.exe : fatal error LNK1120: 2 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
  9. Hey. I'm getting started with a C++ tutorial and so I'm trying to compile a piece of code using Visual Studio 2010: [source lang="cpp"] #include "stdafx.h" #include <windows.h> // include the basic windows header file // the entry point for any Windows program int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nShowCmd) { // create a "Hello World" message box using MessageBox() MessageBox(NULL, L"Hello World!", L"Just another Hello World program!", MB_ICONEXCLAMATION | MB_OK); // return 0 to Windows return 0; } [/source] Note: the second #include is actually "#include <windows.h>". It seems that the source tag on this forum is ignoring it probably because of the <> signs I pasted it into VS and tried to run, but it wouldn't compile compaining about build errors LNK 2019 and LNK1120. Any idea why it won't work? Thanks in advace.
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