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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

infernapelover

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  1. Hello, I am relatively new to programming and I am trying to setup SFML to work with the Code::Blocks compiler. I have followed the online tutorials and attempted to link both statically and dynamically to the sfml dlls, but cannot manage to get it to work. I am getting an error code that "the procedure entry point could not be located in the dll". Not sure how to fix this? Any help would be greatly appreciated!
  2. Not that I have any intention of making a game as great as skyrim, I was just curios to find out how it was made. I'm talking about the PC version, was it made with c++ or another language. What libraries did they use?   Just wondering, Thanks  
  3. I know that this is a highly arguable subject debated by many programmers and graphic artists, i also now that directX is a full gaming api. However, I would appreciate your opinions on helping me make the choice should I Learn DirectX or OpenGL to make a game. Thanks
  4. Hello everybody, not sure weather this post should go in the Ai category, i've got 2 questions for you all. So ive been doing lots of c++ recently and i think i'm ready to make an rpg. 1)I was looking at games like dragon warrior for a good start. Then I thought, there must be Ai involved (beacuse the monsters actually have to think to pick moves). I do not know [i]anything[/i] about Ai programming and where to start it. I thought that maybe just a random rumber system would work, but it would make my game extremely dumb and artificial. Any advise, guides, anything? 2)While this is obviously a highly debated subject, which c++ api should i use to make my game. I've decided to use DirectX for 3d games( is that a good option?) , but my rpg is going to be 2d: Which C++ Api is best for 2d games? : I tried SFML, but it didn't have some key features like animation. Thanks in advance for any help.
  5. I've been doing C++ for about 7 months now. C++ is great, but its a complex for a beginner to just straight out make a game. Another thing I noticed was that C++ is not web-based. So i looked for simple and web-based and found flash and javascript, what else is there? I still want to learn the powerful C++ though, will flash be easy to learn for me? My overall questions are: 1) Is it worth learning a more web-based simple language alongside c++? IF SO: 2) What language (eg.Flash) works best and why? 3)How do I get started with this language, will this language be easy to learn for somebody who knows c++?
  6. Which is better for game dev in c++, the directx,SFML or SDL library? I'm planning to make a rpg, starting 2d and evetually becoming 3d. I know that directX is more used, but its really advanced for me, its taking me quite a while to understand code. So I thought, let me check out more basic libaries, this led me to SDL and SFML? Which of these two is better? Is directX that much better than these two libraries? wouldn't it be hard to learn SFML and then have to reprogram the whole thing in directx for the 3d version later on. Thanks in advance for any advice. edit: Thanks everbody, i think ill look into SFML.
  7. Thanks very very much for this. I will definetly mention you in the credits of the game and your website. Ill be using track 33 of medieval. If you dont me asking, what software/hardware did you use to make these tracks. Only thing im worried about is if I use your great tracks, too much will be expected for the next game, I don't have a sound artist. So, how much exactly are you planning to do, will the selection continue to grow? Thanks again, great work.
  8. Thanks very very much for this. I will definetly mention you in the credits of the game and your website. Ill be using track 63 of medieval. If you dont me asking, what software/hardware did you use to make these tracks. Only thing im worried about is if I use your great tracks, too much will be expected for the next game, I don't have a sound artist. So, how much exactly are you planning to do, will the selection continue to grow? Thanks again, great work.
  9. Im working on an rpg sort of game with standard c++, console application. Im working on the combat part of it. I want a rectagle that tells you the stats, i want a rectangle that tells you the damage done to the opponent, Finally, i want a rectangle that tells you the monster your going against How exactly can i do this? Thanks in advance
  10. thanks again theark, i think ill look into toymaker and that book.Thanks for the tutorials Rid, but i am working in directx 9, so they may not work out. ill be on these forums lots this month, hopefully helpful people like you two will be here to help me. Thanks
  11. Im looking for good directx 9 in c++ tutorials on the net.Ive looked at directxtutorials.com, but was really annoyed that only a few of the tutorials were free. I've heard of toy maker,is that a good tutorial? can someone please tell me the best one around teaching you about direct3d,directsound and directinput. Thanks in advance.
  12. Thanks theark
  13. Gamingfun is a gaming community who have guides on games, forums, and loads of extras features. gamingfun.moonfruit.com
  14. Visit gamingfun.moonfruit.com, the gaming website for everyone
  15. I've started c++ 6 months ago. I have made many text based games. I want to start making graphical games now. My target, a tetris game. I started learning a little directx, maybe not the best idea for a newbie. 1) does anybody know a good tetris tutorial. 2) a good multidimensional array tutorial 3)question:to make a game map, like one In an RPG,what would be the requirements, how would I put it into a game. Could I just draw it in paint or would I need to use a program or something else. Thanks in advance, any answer is helpful