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About Geckinator

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  1. Jmonkey vs Ogre

    hmm yea, thanks guys. I think I will follow your advice and stick with jmonkey. It's probably the more sensible choice. I can always learn C++ later some day.
  2. Jmonkey vs Ogre

    I was thinking that choosing an open source engine, like ogre and jmonkey, would be a better choice, since aside from wanting to accomplish specific goals mechanics-wise, I also want to learn how to code better and potentially understand the engine that is behind my game. That is why I didn't consider UDK.
  3. Jmonkey vs Ogre

    Hello everyone, I am an Information Technology major about to graduate in a year or so and a gamer since I was a kid. For our graduation we are to complete a development project on our own. The project I want to propose and start working immediately (since I have about a year left to complete it) is a CRPG game. The two options I consider creating it with are either Jmonkey or Ogre. We have been taught the Jmonkey engine in previous courses and I find it quite well constructed and easy to follow. It also is well documented as far as I have seen and has a community built around it. As far as programming skills go, I have advanced beginner to intermediate experience with Java. I believe. Ogre, seems to be another good option. I don't have much C++ experience aside from a course in C though. My first experience with programming was at a yong age, about 12-13, and I had practiced it throughout the years with a few languages such as basic, visual basic and pascal, until college. I want my game to be a proof of concept, something like a set of functional mechanics. I don't plan, at least initially, to enrich it with interesting story or graphics. Considering the time frame of a year during which I have to work at times full time and at other not (because of other courses for the next semester) and considering the technical capacities of these two engines along with the documentation that they can provide, Which one do you suggest I should use for my project? A few specs of my project are the following: I will probably be using a locked, slightly angled third person camera. (same perspective as Alien swarm from Valve, if you have played it) Right now, I believe turn based to be the best option. It will have an inventory system, dialogues interrelated quest system thanks in advance, Andy.
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