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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About galdrusa

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  1. Released new version of Modus (v0.53):    http://sourceforge.net/projects/modusml    From now on you can also check out the latest unstable version on GitHub:    https://github.com/arturocepeda/Modus   The next release (v0.54), on which I'm currently working, will come with Android Ndk support in addition to iOS, Windows, MacOSX and Linux.   Enjoy!
  2. Released Modus v0.52, now with support for iOS (iPhone/iPad): http://sourceforge.net/projects/modusml
  3. Thanks for your comments. I intend to develop some tools with a more friendly interface for editing scores and managing sample-packs in future releases, as you suggest. At the moment I would say that the best way to handle scores is working with a MIDI editor and then use the midi2mscore tool.
  4. Released a new version of the Modus C++ Music Library (v0.51), including examples for Windows, MacOSX and Linux: http://sourceforge.net/projects/modusml Regards!
  5. Hi again, I have decided to change the license from LGPL to MIT for the Modus Library. That can be good to know in case you are interested in using it, since MIT is more permissive than LGPL. Regards
  6. Hi, I have just released the first stable version of the Modus C++ Music Library (v0.50), which is intended to handle music from code. If you want to build a musical application or integrate anything related to the music into your video games or multimedia software, you might want to take a look: [url="http://sourceforge.net/projects/modusml"]http://sourceforge.n...rojects/modusml[/url] Since it has been released under the terms and conditions of the MIT license, you can freely use it both for your commercial and non-commercial applications. Of course I would appreciate any comments or suggestions!