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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About rongshuxiacy

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  1. does anybody know there are apis about reading the rendering picture from a game application like War3 in windows?I want to make an application which is just like a video recording software record the game screen to a file.are there any apis?
  2. I find that when I open my Nvidia GeForce 550 the application 's frame rate is the same rate as I assign ,If I close gpu-acceleration , the frame rate is about 300.Could anyone tell me why is this happen?and how to adapt to different kinds of graphic card?
  3. Could anyone give us some part of code?
  4. I am studying bullet.I've written a program based on OpenGL which can move the character with the mouse click on the screen like Warcraft.I want to know that i got the angle that the character needs to rotate, how can i apply the rotation in the bullet world? The demo is btMatrix3x3 orn = m_ghostObject->getWorldTransform().getBasis(); orn *= btMatrix3x3(btQuaternion(btVector3(0,1,0),-0.01)); m_ghostObject->getWorldTransform ().setBasis(orn); and how to calculate the quaternion? who can help me!!
  5. I want to develop a third person game using ogre and ogrebullet.but I don't know how to use btKincetCharacterController and what is the relationship between CharacterController and ghostObject?Could any body give me a sample?and does ghostObject means that If I want to move the object in ogre I need to get the position of ghostObject and set the node of object in ogre of the position?[img]http://public.gamedev.net//public/style_emoticons/default/ph34r.png[/img]
  6. OpenGL

    Maybe you should read the book (Beginning.OpenGL.Game.Programming)written by Dave.Astle.The last chapter is a chess game sample....[img]http://public.gamedev.net//public/style_emoticons/default/ph34r.png[/img]