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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Nathf

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  1. Obviously budget will play a part in this but in 2013 I am completing my move to the US and as far as choosing a city to set up a game dev office I have next to no idea where to start. I would really appreciate some advice from the American members out there. Here are the questions I have - Which state/city has the most game dev workers (if this makes sense)? Would I be able to get a 6 man office in somewhere like Dallas/NY/Seattle with a budget of $3-4,000 a month if not how much am I looking to spend? Any suggestions for office location? Any other tips that you think might help me out both in personal and business life in the US? Thanks so much and I hope this isnt too much to ask. Nath
  2. Thank you both for the swift replys! They are the kind of responses I was expecting but have given me a few things to think about and go over and the salary survey is exactly the kind of thing I was after. In regards to lawyers I have both a "standard" one and one with game industry experience.
  3. In my honest opinion it wouldn't be a great idea to try and remake Minecraft in anyway even if you did make it better by your standards its a niche that's already been filled and I can't see many people that would be willing to migrate over from it. Other than that i'm pretty sure that there is a whole source available for a minecraft style game in the unity asset store. If you decide to take on the project that might be a good place to start. [b]Edit -[/b]Just seen that you decided to take this on after being directed to the later pages. I will defiantly download and give it a try later on!
  4. Hi guys and gals, I hope this is the right section for this if not I apologise. I am a digital artist looking to set up my own indie studio. I have a small 5 man office and around $150k to invest into it. I would primarily like to develop iPhone games while possibly working on a bigger project on the side. I have a rough business plan with some details covered but I wanted to come on here and ask for a bit of advice. Okay so here are my major couple of questions 1 - Who should I primarily look to employ and how much will they be expecting to be paid? 2 - Who should I have in house and who should I employ for online freelance? Any other information that you think would be helpful to me would be greatly appreciated. Thanks for your time Nath