Cappa Games

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About Cappa Games

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  1. Want your HTML5 game ported for you + 50$? Then send it into Appbackr HERE. They will port the the App for you + give you $50 dollars on top of that. They will add back button fuctionality for you and adjust the screen resolution. Then they will give you back the converted Tizen file to upload yourself. The deadline is Dec 20th to submit, with a final deadline by Dec 26th.   If you decide to take advantage of this offer, please add "appbackr - cappa games" to the validation team on the Tizen app submission page.   Make sure to check out the terms and conditions of the contest. Learn more HERE and HERE.
  2. Thanks for your reply! Very helpful.   If I'm understanding correctly:   Have the game link to an HTML5 page with the news feed Use this HTML5 page to change text, images, etc on the fly Have a server running this HTML5 file and link the game to it Preferably only update when a change is made to this page, rather than load the page every time someone loads the game up   Hopefully I can pull this off with Game Maker somehow...either way it looks like I'm going to have to learn a little bit of HTML5.     Thanks a lot for your help, I was completely lost, but now I have a rough idea of what I need to do.
  3. If I wanted to add a news section to my game so I could update it in real time, how would I go about that? If I could get some direction that would be great. I'm good at researching things and figuring them out for myself, but I don't know enough to even know where to start.   Purpose: I want to be able to add updates (Ex. News Update) to a game in real time. These could be done through text, links, pictures....i want it to be pretty flexible.   I just need a general idea of how that would work and all the parts that are needed.   Thanks
  4. Knight Souls

  5. Knight Souls Cover Art (looking for Help)

    Alright, made another cover and think it's a significant improvement already! It still needs work though. [img][/img]
  6. Knight Souls Cover Art (looking for Help)

    [quote name='Prinz Eugn' timestamp='1348002395' post='4981411'] Sure! I forgot to mention you have a really great pixellated style going on, so think about making the title pixellated too, and give people the total nostalgia experience. Good luck! [/quote] Thanks. I'm going to try out the pixelated title as well
  7. Knight Souls Cover Art (looking for Help)

    Thanks for the feedback Prinz Eugn! Your reply is very helpful, I'm going to try those out. That font site is really cool as well, I'm going to take a look.
  8. We've been working on Knight Souls for several months now and were just about finished. Now it's time to start cover art and I'm having trouble figuring out where to go next with my current mock up. (particularly with the font) 360 Tile [img][/img] Phone Version (probably will add the balls to the bottom) [img][/img] Working on this cover art has brought a realization that I didn't realize after all these years gaming. Almost ALL the games have some sort of unique font style for the title. Not sure what to do there, I'm probably going to have to design it manually. If you can leave any comment or recommendations it would be appreciated, thanks!
  9. Ancient Ruin - LD 24

    Hey, just want to say we participated in Ludum Dare 24 and made a game called Ancient Ruins. Its received mostly positive feedback so far and were thinking of taking this game all the way. Try it out [url=""]HERE.[/url] [img][/img] Here's a link to a trailer of the game (It looks really choppy, I need to remake it soon): [media][/media]
  10. Indie Devs: How do you remember fun when developing?

    I've experienced this myself over the past year. The realization that I had is that a really cool sounding idea doesn't always translate into a fun game. You must test the idea in a very basic form to get a feel if this is going to be fun or not. If it isn't fun you need to decide whether it simply needs some design tweaks or if the idea is bad as a whole and move on to the next idea.
  11. Marketing Help

    A friend and I have been working on apps for nearly a year now and it's time to start marketing. Up until this point we've been making smaller games and releasing them onto Windows Phone (we plan to include iPhone and Android soon). Of the 4 games we've released, the amount of downloads we've received for our free games have been largely disappointing. These games aren't particularly good to be honest, but it was still pretty disappointing. So this time around I want to be ready to market and hopefully get a significant increase in downloads. [b]If you could share some stories of your experience, that would be greatly appreciated.[/b] Here is a link to our games so far: [url=""]Cappa Games[/url]