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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About kevinjfields

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  1. RT @stevestreeting: Confirmed that my @Spotify has been doing this, and I can’t get the 1.0.42 update yet even by redownloading. Killed htt…
  2. RT @UnrealEngine: Five free plug-ins hit the Unreal Engine Marketplace. Details here: https://t.co/pXlFWQHjan #UE4 https://t.co/AJiBmrxoY0
  3. If you've used Unreal Engine 4, then why not continue with that and evaluate its mobile capabilities? It's been making some decent movement on that front ever since it became available for public use. If you need better customization of rendering and something more light weight, then I would recommend checking out Unity3D. It works quite well for mobile and you can get it to do a decent amount of stuff before performance starts becoming an issue on devices.
  4. "Best" is definitely subjective; however, I would also lean towards recommending using Unity. Even if you don't have much programming experience, there are many tools available on the Unity Asset Store that allow you to do visual scripting, amongst other extremely handy. Two of which immediately come to mind: PlayMaker (https://www.assetstore.unity3d.com/en/#!/content/368) and uScript (https://www.assetstore.unity3d.com/en/#!/content/1808). I've tried uScript, more from a programmer's perspective, and I found it to be quite intuitive. I can't say anything towards PlayMaker, other than seeing that it has really high reviews from customers. But, you don't need to buy any licenses for Unity unless you plan on using advanced features. There's nothing stopping you from building what you want to with the free version.   Now, you mentioned wanting to do something similar to Minecraft. This is indeed possible within Unity. Check out this video, where the author created a LOT of the Minecraft feature set in a one week game challenge.   https://www.youtube.com/watch?v=qdwUkYrHosk
  5. Can't wait to see what features they're adding for this. http://t.co/p4sykdqig0
  6. The end of a legend. "@RampantCoyote: Holy crap! RT @gameinformer: Disney Closes Game Publisher LucasArts - News http://t.co/tCu7atSRmc"
  7. Facebook, Google, Zynga Ask Courts to Reject Patents On Abstract Ideas That Plague Tech Innovation http://t.co/Uzj6TEQN
  8. [quote name='Nausea' timestamp='1353942090' post='5004205'] I don´t feel like using something like Box2D, I much rather wanna do as much as possible myself. [/quote] Be careful with that. It might seem exciting working on everything yourself; however, you can very easily be overwhelmed trying to deal with so much at once. And this can be a major factor in losing the desire to work on the project. These 3rd party tools can be a real lifesaver, as they can take the place of a section of code that you may not want to work on, or may not be ready to work on. Now, this isn't to say that you should go and use external libraries for absolutely everything; but, you can put a library in-place of the systems you don't have the time, experience or desire to work on right now.