• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Slayer07

Members
  • Content count

    10
  • Joined

  • Last visited

Community Reputation

115 Neutral

About Slayer07

  • Rank
    Member
  1. Can anyone help me find which books to refer for game programming (beginners)
  2. Can anyone guide me to opt the best course or university for "game designing"? I am currently doing "Bachelor of engineering in information technology"
  3. okay... Unreal Game engine, where is space to code From video tutorial i could understand is its all pick up and drop, i.e only creativity and (hell lot of patience)is needed. Where to code?
  4. Its for my college project so manpower is :3 members in Unreal 3, i studied the engine by video tutorials, but i couldnt find a place for programing though PLease guide
  5. To create a new game what are the basic stuff one need? Other than an idea? I am planning to use Game Engine: Unreal 3
  6. Thanks guys for your replies. But these stuff i know by reading books. I want some practical help. I want to know about GameDesign Document etc. This will make my portfolio, its important to me thanks
  7. [quote name='Slaat3' timestamp='1345709031' post='4972510'] You could join the development of an indie game. It's a better solution I think than starting your own game when you don't have inspiration and you're a beginner. [/quote][quote name='Slaat3' timestamp='1345709031' post='4972510'] You could join the development of an indie game. It's a better solution I think than starting your own game when you don't have inspiration and you're a beginner. [/quote] join as in?
  8. [font=georgia, serif]Hello,[/font] [font=georgia, serif]I am totally new to this forum.[/font] [font="georgia, serif"]My passion is gaming. And my favorite genre is RPG.[/font] [font="georgia, serif"]After my graduation I am planing to pursue game designing as my PG course, but for every university i tried is asking for a portfolio.[/font] [font=georgia, serif]I read a lot of books related to Game Designing and I have a basic knowledge about importance of design documents etc.[/font] [font=georgia, serif]Now i have to start making a 3D RPG game, as if my portfolio is impressive I have a good chance of cracking a scholarship also.[/font] [font=georgia, serif]I know languages:[/font] [font=georgia, serif]C#[/font] [font=georgia, serif]C++[/font] [font=georgia, serif]Javas[/font] [font=georgia, serif]javaScript[/font] [font=georgia, serif]J2ME[/font] How, where and what to start first? Thank you