Gnorme

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About Gnorme

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  1. This thread has become much more than I was expecting it to, in a good way I personally prefer coding in Python, and I don't know enough c++ to make more optimized code than DF (although I could learn). I've looked in to Stackless Python and it seems promising. I just checked out IronPython quickly per recommendation, and just one question. If I start going that route, why not just use c# directly then? I'm not the biggest fan of the Visual IDE and XNA, but I will go that route if it's very appealing. What sort of cross platform doors will be open to me if I do?
  2. Thank you for the responses [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] The project is in it's infancy, but I'm trying to make sure I start off on the right foot. I've never programmed something intensive enough for me to have to worry about the limitations of a language. Any thoughts on SDL vs SFML for c++? and for Python would Pyglet or Pygame be better?
  3. Would I end up running in to problems down the line trying to make a simulation heavy game with python? am I stuck using c++?