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Paul Benedict Jabines

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  1. Thank you all for helping me. I want to make a simple game like z.tsunami and whale trail, jetpack joyride. So i ask this question.
  2. OpenGL is good. Iam currently studying android game development. I will encourage you to read the pdf. "Beginning Android Game Development". It has an opengl tutorial at chapter 7. Goodluck.
  3. A thanks. i get it.  If you have: float v[] = {1,2,3,4,5,6,7,8,9,10}; FloatBuffer.put[v,2,2]; It adds 3 and 4. Yes, this is not opengl.
  4. Hello programmers, I am sure that i am in the correct section because this is opengl with regards to android game development. I study a book which is a pdf and i found early chapters using FloatBuffer.put(float vertices[]) and i understand that. But for the next chapters they use FloatBuffer.put(float[] src, int offset, int length). I am hoping someone can answer what is the difference between the two. What is the meaning and what is the importance of offset and length in FloatBuffer.put(float[] src, int offset, int length). Thanks a lot.
  5. that went to my head too. I found out that trick too in youtube. thanks for the reply
  6. Thanks for the explanation. well done.
  7. Ah, nice. thankssssssssss. So i will build many pieces and use random generator to pick those. Whatever it picks i will load it to the screen, whatever pieces that leaves the screen i will delete it. THanks for clarifying. Gamedev is such a nice place to ask questions. A 100times thanks to you.
  8. Ok. I understand now. THanks for clarifying. So there are things that opengl cant do which libgdx can do. Nice. Thanks for the reply
  9. THanks for the reply 100 Times. I really appreciate your reply. thanks a lot. Yes, i heard Box2D. In a game can i use both? engine and shading language? or must pick one to focus on so that its less hassle? but is it more advantage if i use both?
  10. Thank you for the reply. I really appreciate your reply. thanks 100 times. What i understand is that libgdx or game engine makes your life easier in coding. game engine uses shading language. while shaders like opengl, makes your code become longer or shall i say, hassle? is this right?
  11. Hello everyone, i want to know the programming tricks of endless 2d sidescroller game like z.tsunami, whale trail, jetpack joyride. In supermario, the whole world is loaded and display only what the monitor can occupy. But in 2d endless games, you cant load the whole world because its endless. LOL. so my question is, how do i display the world? when i leave the part that is not displayed on the screen, is it needed to display? I need only the concept, not the code. Im currently working on android game development using OpenGL.  
  12. What should i use? opengl or libgdx? is it the same thing? which is better?
  13. Hi,   Im currently working on android game development. I want to ask what do i need for this. I know already opengl and android programming. DO i need anything else? like physics engine? what is that?
  14. mine is, introduction to java programming by daniel y. liang 7th edition the 2nd one is game programming book which is: beginning java game programming 3rd edition by jonathan harbour.
  15. Any language you familiar with is good in order to know the concept of game programming well. Master one language and then you can switch to another language.