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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Phono

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  1. This entry is nothing but just in case swfcabin is taking a little longer than usual, here's another link ( this is just hosting my short swf so far, the real one will be posted on newgrounds ) : http://megaswf.com/s/2469118 Also my birthday was on the 30th August so I'm 15 today... YAY
  2. I've uploaded what I've done so far. Two buttons below Play doesn't work just yet but I'm proud that I've finished the cutscene animation for the intro so here is the link. Give me some feedbacks would be nice and Thanks http://www.swfcabin.com/open/1346381086
  3. I've added one more thing to the cutscene animation for the intro to my game. Right now I'm scared if I will finish this project, I've done a small things in the past but I end up throwing it in the trash and forget about it but I will force myself to finish. All I need to worry about is the images and the coding and hopefully upload it to newgrounds.com Oh and by the way, my birthday was yesterday 30th August, now I'm 15... YAY
  4. I've done ( I think ) a nice animation for my intro when the player starts the game. Again I created all the images by myself and hey, I'm only 14 and I don't have a drawing tablet. I think I will post a swf file up on my next entry after I've done finishing scripting the other buttons.
  5. This is the image I am going to use minus the buttons, I'll add them later! Fortunately eveything was done by me in good ol' photoshop!!! More updates coming soon (I hope)...
  6. Everything was done by me except for the background. Though I think I should take that as a working prototype because I think I can improve on it.
  7. So I was thinking about the story and I was inspired by Fallout and the Fog Fall series. I like the story of Fallout and I like the artwork in Fog Fall. This is a draft: It was 30th August 1912, that fateful day when the atomic bomb unleashed its devastation across the globe. People had to live in vaults to sheild themselves from the heat, harmful radiation and the toxic gas. On that fateful day a child is born. The prophecy has stated that a man will free everyone... And that's how much I got. I think I still need to develop it a bit more but I was thinking that I won't tell the player too much but give the info in the game.
  8. I remembered when I was in year 7 and read a few books titled, "Fighting Fantasy". I was just thinking that it would be cool to make a flash game like that, forcing the player to make a choice and show the player the outcome of their choice. I will be programming in as3 and I'm still learning, though something like that wouldn't be too much for me but I guess I just have to wait and see. Anyway, with this game, I'm hoping to start soon and with someone, preferrably a game designer so someone could draw the graphics and assets. And I'm hoping that game designer is someone first time, so I don't want an experienced designer who put a lot of work into their art when it turned out I made a crap game. Also someone that I could talk and give ideas to would be nice and they would do the same back. Hopefully I should write the 2nd entry soon so I can give anyone interested an update.