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About ShadowValence

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  1. Would this be an area that could use some sort of a quad tree? Compare each quad to the current camera position and the quads themselves could assign the tree type to their children...
  2. Upcoming Unofficial GameDev Competition

    I'm game. It'll be interesting for me to try my hand. :-)
  3. Direct x failing

    This may be a dull question, but do you have a dedicated graphics card that supports DX11? You may want to try D3D_DRIVER_TYPE_SOFTWARE as the second parameter... Disclaimer: it's been a while since I used DirectX outside of C# though. So I may be way off base.
  4. My game is about a secret military assignment meant to protect the people's from the knowledge of alien life and their affinity for the taste of human blood.
  5. Eight, Nine, Ten...

    ...#define efftyeff (0xff)... HAHA! Classic!
  6. mind control for video games

    Small behavioral modifications? Perhaps. But for complete mind control? Doubtful. Can we honestly say that we were in control of the rat? We were simply "steering" it. It remained in control of itself. We simply made it believe something was in front or beside it. It still CHOSE to turn in a different direction. Hardly worth noting except to say that the power of suggestion also works on animals with limited brain capacities - which is something we already knew. -Shadow
  7. Skyrim Spouses

    [quote name='L. Spiro' timestamp='1357772641' post='5019668'] But taking it to the “relationship” level is a bit far. If it is nothing more than an in-game mechanic then fine, I guess, but I easily see people getting way too carried away with the whole idea. [/quote]   Agreed!  It's not MY relationship.  It is my CHARACTERS relationship.  I simply find it difficult to respond in any way other than the way that I would in real life.     [quote name='L. Spiro' timestamp='1357772641' post='5019668']   Besides, even as a game mechanic it would bother me to consider my spouse to be nothing more than a fat sweaty guy’s programming. [/quote]   HAHA - God forbid we end up being nothing but a program in something similar to 'The Matrix'.  j/k  
  8. Skyrim Spouses

    In Mass Effect 1, I found I was treating Ashley quite differently than the rest of the characters. She would always be with me when I went out on missions & I made more attempts to talk to her. [spoiler]When given the choice, I allowed her to live and the other to die. [/spoiler]I even went as far as starting Mass Effect 2 over when I realized that Ashley was still alive. But then that's me. I'm very monogamous. When I play, I view the characters as an extension of myself. And I found her back story quite interesting. I WANTED to learn more. I wouldn't say that I began to dismiss the other parts of my life (but I did spend a large portion of each evening playing the game). HAHA! Another game [series] you may want to check out (for reference purposes) is FABLE 2. You could woo almost any character. It even had some interesting statistics (# of STD's contracted, # of people slept with, etc.). There were even funny 'cut scenes' where the woman (I was a man) would say, "OH! Is that it?!" or , "That's how I like it - short and sweet". Personally, I am a fan of relationships in games. I like to know [and to get know] the people I travel with. Just like in my real life. I like to know the people I work with. I talk with them, laugh with them, empathize with them, etc. But that could just be me.
  9. Mechanism of collision in games

    True that. Reminds me of an old NINTENDO gamer i used to play. Add soon as you shot, it split to a scene of the ball & the hoop. Of course, the players were in a sorry of "paused" state until the scene was over (i.e. No player activity until the ball has scored or rebounded). But it would make for an interesting game style. I hadn't considered that as an option. I stand amended. :D
  10. Mechanism of collision in games

    It seems to me that the logical separation of man and balls in your first suggestion would be more correct. The ball could then be animated using some faux physics. Besides, the methods, times and locations of a ball "steal" would be far to numerous to efficiently pre-key out in animations, would they not? And then, what happens when the ball is shot? does it then signal the hoop model to include the ball? Let alone the different possible trajectories of a shot (regardless of success calculations). I vote to keep them separate - that's how it is in real life...
  11. Fun Background-Noise?

    Depends on the project & time committed to solely programming. I'll play some YouTube chillstep mixes or my hans zimmer Pandora channel if I've got a lot of time. Otherwise, i keep it fairly quiet.
  12. Would You Live on Mars?

    Side note - does the colony discussion remind any one else of the game Dunem
  13. Would You Live on Mars?

    It reads amazingly interesting. However, my current family life restricts long trips (beautiful wife and 3 amazing children). If asked more than ten years ago, i would have applied.
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