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About derda4

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  1. Upcoming mobile OS

    [quote name='Daaark' timestamp='1350630097' post='4991699'] Hey great, a bunch of OSes that are forks of already failed projects! None of these guys seem to understand that for an OS to be worthwhile to use, it has to do something beyond simply existing. [/quote] So you call Android, with a market share of ~70%, a failed project? Also FirefoxOS etc. are certainly not forks. You're a Mac user, hmmm? Olof, not sure but I believe NaCl exports to HTML5.
  2. Upcoming mobile OS

    Html 5 is the newest technology around. I was thinking about such: [url="http://www.ogre3d.org/forums/viewtopic.php?f=4&t=66394"]http://www.ogre3d.or...php?f=4&t=66394[/url]
  3. Upcoming mobile OS

    Html 5 looks very interesting. With a good IDE, I think I've stumbled recently upon such but cannot refind it right now, you could target most OS.
  4. [url="http://www.linux.com/news/embedded-mobile/mobile-linux/648324-5-mobile-linux-oses-that-dare-to-compete-with-android/"]http://www.linux.com/news/embedded-mobile/mobile-linux/648324-5-mobile-linux-oses-that-dare-to-compete-with-android/[/url]
  5. C++ Compiler and IDE

    I'm very happy with Eclipse.
  6. Much simpler would be to use a multiplatform language alike c++.
  7. Preferred development OS (Desktop/Laptop).

    The whole patent system p* me off and is way below my level.
  8. [url="http://www.mozilla.org/en-US/firefoxos/"]http://www.mozilla.org/en-US/firefoxos/[/url] I wonder if I will be able to dualboot that on my Xperia X10 mini pro?
  9. Preferred development OS (Desktop/Laptop).

    [quote name='swiftcoder' timestamp='1350052829' post='4989477'] I'd argue that the retina display is well worth the $1,300 price premium [/quote] I'll have a look at the local dealer...but hey it would need to be huge for me to support a patent troll. [quote name='Shippou' timestamp='1350053087' post='4989479'] only use Linux when forced to ( good gods, when will 1980's style computing die [/quote] Not possible...nobody cares if you buy stuff instead. [quote name='Shippou' timestamp='1350056178' post='4989496'] I use DosBox, however there are games that will not run even on that. [/quote] I run Rage, Wolfenstein, Photoshop etc. in Wine 1.4 on Ubuntu.
  10. Preferred development OS (Desktop/Laptop).

    MacBook...baah, I could buy around 4 equally performant laptops and install OSX86 onto.
  11. Should you support Linux?

    Linux is about 10% marketshare, but only for top notch games. Because there are tons of freeware/openSource, maybe even more than on any other OS. I don't think you would sell a lot of your games, but compared to the needed changes, supporting Linux is no wasted time. However go for LSB 4 alike google has done: [url="http://www.google.com/earth/download/ge/agree.html"]http://www.google.com/earth/download/ge/agree.html[/url]
  12. Preferred development OS (Desktop/Laptop).

    I develop mostly on Ubuntu with Eclipse (sometimes with Qtcreator).
  13. Open Source Downgration

    [quote name='SimonForsman' timestamp='1349802550' post='4988411'] (GPLv3 isn't anywhere near as popular as v2 was) [/quote] What is the difference, if I release something with GPL version 2 or 3?
  14. make

    Hi why do I get: Project/buildFiles/Make$ make New*t make: Nothing to be done for `New Project'. with the file below. Thanks # I release this sample under the MIT license: free for any use, provided # you hold me harmless from any such use you make, and you retain my # copyright on the actual sources. # Copyright 2005 Jon Watte. # AppShared Template APPNAME := ../../game/New Project SOURCES := ../../../../Engine/source/main/main.cpp \ LDFLAGS := -g -m32 LDLIBS := -lstdc++ CFLAGS := -MMD -I. -Wfatal-errors -m32 CFLAGS += -DUNICODE CFLAGS += -DTORQUE_SHARED CFLAGS_DEBUG := $(CFLAGS) -ggdb CFLAGS_DEBUG += -DTORQUE_DEBUG CFLAGS_DEBUG += -DTORQUE_NET_STATS CFLAGS_DEBUG += -DTORQUE_DEBUG_GUARD CFLAGS += -O3 #CC := gcc LD := gcc APP_TARGETS += $(APPNAME) APP_TARGETS_DEBUG += $(APPNAME)_DEBUG OBJS_New Project := $(patsubst ../../../../Engine/source/%,Release/New Project/%.o,$(SOURCES)) OBJS_New Project += $(patsubst ../../source/%, Release/New Project/%.o,$(SOURCES)) OBJS_New Project := $(filter %.o, $(OBJS_New Project)) OBJS_New Project_DEBUG := $(patsubst ../../../../Engine/source/%,Debug/New Project/%.o,$(SOURCES)) OBJS_New Project_DEBUG += $(patsubst ../../source/%, Debug/New Project/%.o,$(SOURCES)) OBJS_New Project_DEBUG := $(filter %.o, $(OBJS_New Project_DEBUG)) # Deriving the actual prerequisite list name to use from the target # name in the shell command is the "secret sauce" that makes this all # work. # $(APPNAME): $(OBJS_New Project) $(SHARED_LIB_TARGETS) $(LD) $(LDFLAGS) -o $@ $(OBJS_New Project) $(SHARED_LIB_TARGETS) $(LDLIBS) $(APPNAME)_DEBUG: $(OBJS_New Project_DEBUG) $(SHARED_LIB_TARGETS_DEBUG) $(LD) $(LDFLAGS) -o $@ $(OBJS_New Project_DEBUG) $(SHARED_LIB_TARGETS_DEBUG) $(LDLIBS) Release/New Project/%.asm.o: ../../../../Engine/source/%.asm @mkdir -p $(dir $@) nasm -f elf $< -o $@ Release/New Project/%.o: ../../../../Engine/source/% @mkdir -p $(dir $@) $(CC) -c $(CFLAGS) $< -o $@ Debug/New Project/%.asm.o: ../../../../Engine/source/%.asm @mkdir -p $(dir $@) nasm -f elf $< -o $@ Debug/New Project/%.o: ../../../../Engine/source/% @mkdir -p $(dir $@) $(CC) -c $(CFLAGS_DEBUG) $< -o $@ release_New Project: $(APPNAME) debug_New Project: $(APPNAME)_DEBUG .PHONY: debug_New Project release_New Project DEPS += $(patsubst %.o,%.d,$(OBJS_New Project)) DEPS += $(patsubst %.o,%.d,$(OBJS_New Project_DEBUG)) APPNAME := SOURCES :=
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