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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

LDC Studios

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  1. Introduction If you haven't already heard, Grave Prosperity is a faux-3D action-adventure horror game with exploration and puzzle elements. It was design on the RMXP engine by enterbrain, developed by LDC Studios and published by Bon Ink Creations. Part 1 was released on Oct 26th 2012, and Part 2 is coming out this January 31 2013. For more information on Part 1 check out our other news articles, or the release trailer above. Recent Popularity Over the past 3 weeks Grave Prosperity has seen an increase in viewers to our official website, as well as 3 separate Youtube accounts create video reviews of Part 1. Free PC Gamers - Game Watch Review Game Carnage - Complete play through Adventures of Ummm - Jim Plays GP Part 1 has a combined 801 downloads as of this post between the 3 hosting sites, and a rank of 9/10 here on indie DB! It's great to see such interest in the game, especially so near to the release of part 2! Part 2 Part 2 will continue the story where the events in part 1 left off. Players will continue to explore the asylum as Amber as they uncover the reason for the roaming monstrosities that frequent the decaying area. Players should ensure that they keep their save files from Part 1, as that will be necessary in order to continue on with Part 2. Players can expect the release of Part 2 no later than 5pm EST Jan 31st. Check out the Teaser Trailer for Part 2! Conclusion If you have yet to check the game out then grab yourself a copy of Part 1! Because Part 2 is just around the corner!  
  2. Over 60 downloads between all our hosting. Thank you for all your continued support! http://t.co/ASb1ejpA
  3. [center][img]http://i175.photobucket.com/albums/w158/jonbonium/GPBanner_1.png[/img] [url="http://www.indiedb.com/games/grave-prosperity"][img]http://button.indiedb.com/popularity/medium/games/19620.png[/img][/url][/center] [b]Name:[/b] [url="http://graveprosperity.weebly.com/index.html"]Grave Prosperity[/url] Volume 1 Part 1 [b]Developer:[/b] [url="http://www.facebook.com/pages/LDC-Studios/344112012334787"]LDC Studios[/url] [b]Publisher:[/b] [url="http://boninkcreations.com"]Bon Ink Creations[/url] [b]Genre:[/b] Survival Horror [b]Players:[/b] 1-Player [b]Combat Style:[/b] Live Action [b]View Style:[/b] 3rd Person 'Faux 3D' - 3D Polygonal Sprites Displayed Over a Pre-Rendered Backdrop With Pre-Set Camera Angles. [b]Control Style: 4-Directional 2D Movement Estimated Play Time:[/b] ~2+ hours per part [b]Number of Parts:[/b] 3 Parts for Story One [b]Price:[/b] Free [b]Platform:[/b] PC [b]Engine:[/b] RMXP [b]Estimated File Size:[/b] 334mb [b]Part 1 Date:[/b] Oct 26 2012 [b]Minimum Requirements:[/b] Pentium 4 or Equivalent 2.8 GHZ Processor (Single Core) 1 Gigabyte of Ram 128 Bit Video Card [center][size=5]Story Synopsis[/size][/center] After being set up and left for dead, you awaken bleeding in a ditch beneath the wreckage of your car. With no recollection of the preceding events you stare deeply into the wilderness stretching before you. The only thing between you and civilization is an ancient structure resting in the heart of the woods. Navigate your way through this abysmal place and into the black city of Prosperity, a city where god has no name and the light has been long forgotten... [center][size=5]Characters[/size][/center] [img]http://img842.imageshack.us/img842/2194/ambermug.png[/img] [u]Name[/u]: [b]Amber Ridge[/b][color=green] [/color]- Aurora Guinivere Price [u]Role[/u]: [b]Lead[/b] [u]Age[/u]: [b]19[/b] [u]Gender[/u]: [b]Female[/b] [u]Voice Type[/u]: [b]Average American accent (Soft)[/b] [u]Traits[/u]: [b](Attractive)(Strong)(Hot Tempered)[/b] [u]Personality[/u]: Kind at heart and soft spoken but not afraid to do a 180 and attack someone if they are out of line. Her blind willingness to place her trust in others often gets her into trouble. Picture Pending [u]Name[/u]: [b]Miki Ridge[/b] (Amber's Sister) - Mary Morgan [u]Role[/u]: [b]Support[/b] [u]Age[/u]: [b]24[/b] [u]Gender[/u]: [b]Female[/b] [u]Voice Type[/u]: [b] Average American accent (Stern)[/b] [u]Traits[/u]: [b](Out Spoken)(Anxious)(Caring)[/b] [u]Personality[/u]: The more responsible of the two sisters, Miki is less prone to confrontation than Amber even if the other party is in the wrong. She tries to get along with everybody rather than force her beliefs on others. [center][size=5]Screenshots[/size][/center] [img]http://i175.photobucket.com/albums/w158/jonbonium/Bon%20Ink%20Creations/LDC%20Studios/Screenshot_10_zps65bbb76a.png[/img] [img]http://i175.photobucket.com/albums/w158/jonbonium/Bon%20Ink%20Creations/LDC%20Studios/Screenshot_9_zps9dc78531.png[/img] [center][size=5]Release Trailer[/size][/center] [media]http://youtu.be/HvKwFNsOvek[/media] [center][size=5]Credits[/size][/center] http://graveprosperity.weebly.com/credits.html [img]http://button.indiedb.com/download/medium/47749.png[/img]
  4. Check out the last of a 3 part article series it's the Future Article! http://t.co/ibsd09Ts
  5. Our 'present' developers blog is out today! Check it out for a read into the current game status. http://t.co/nKAQqTIt