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About ~Helgon

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  1. Thanks for the answers. And yes, Nehe is much to deprecated.    http://www.mbsoftworks.sk/index.php?page=tutorials&series=1 looks very good.   So it isn't necessary to do it the first time "straight forward" to know how it works in the background instead of using the libs? I'm a little bit afraid of ending just using the lib's and doing basically nothing by my self.   Regards
  2. Hey,   I want to start with OpenGL - I have a small background with DirectX but I think it's negligible. Is it good to start with http://www.opengl-tutorial.org/ using GLFW, GLM and GLEW or should I first start by doing it all by my self?   Are there any resources? I've just found the page above and the Super Bible which seems not to be that good any more.   Regards
  3. Thanks, thanks thanks.   Using the 32-bit binaries with target-platform 32-bit  and using    glfw3.lib opengl32.lib   as additional dependencies it works!   Great! Thanks
  4. Hey, I have follow problem.   I wanted to start using OpenGL with GLFW but when I try to run the example I get following errors:   Code: http://www.glfw.org/documentation.html Error:  1>------ Build started: Project: Test, Configuration: Debug Win32 ------ 1> main.cpp 1>main.obj : error LNK2019: unresolved external symbol _glfwInit referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _glfwTerminate referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _glfwCreateWindow referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _glfwWindowShouldClose referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _glfwPollEvents referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _glfwMakeContextCurrent referenced in function _main 1>main.obj : error LNK2019: unresolved external symbol _glfwSwapBuffers referenced in function _main 1>C:\Users\MICHAEL\documents\visual studio 2012\Projects\Test\Debug\Test.exe : fatal error LNK1120: 7 unresolved externals ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== I've set the 'VC++ Directories include' to my include directory of the downloaded binaries and the 'Library Directories' to the lib-msvc110 directory which contains glfw3.dll, glfw3.lib and glfw3dll.lib and I set the 'Linker -> Input' additional dependencies to glfw3.lib and glfw3dll.lib but I still get this error.    I googled it but I didn't found a solution. Does someone has a clue what I have to do?   Regards Helgon
  5. ~Helgon

    DirectX 11 free engine?

    http://docs.unity3d.com/Documentation/Manual/DirectX11.html   I think that Unreal also supports Directx 11   http://www.unrealengine.com/udk/licensing/
  6. ~Helgon

    how to display a dx widget in a Qt app?

    I recently had the same problem.   This sample helped me perfect http://jholewinski.org/blog/direct3d-11-with-qt-4/   Few days ago I've tried it with Qt5. Some method names and return types changed but beside of this it also should work with Qt5.
  7. ~Helgon

    getting better at c++

    I haven't read it but "Effective C++" shall be really good (to eliminate common c++ mistakes and improve) When I have time I'm also going to read it.   http://www.amazon.com/Effective-Specific-Improve-Programs-Designs/dp/0321334876/ref=sr_1_1?ie=UTF8&qid=1360100498&sr=8-1&keywords=effective+c%2B%2B
  8. ~Helgon

    DirectX Game tutorials?

    http://www.rastertek.com/   and I can suggest you   3D Game Programming with DirectX by Frank Luna http://www.amazon.de/Introduction-3D-Game-Programming-Directx/dp/1936420228/ref=sr_1_1?ie=UTF8&qid=1359958761&sr=8-1
  9. ~Helgon

    Render DirectX in Windows Form

    Hi, thanks for your suggestion. It would be great if just this was my whole problem. I gonna give it later today a shot and reply if it works or not.   Regards
  10. ~Helgon

    Render DirectX in Windows Form

    Oh, I totally forgot them both.. For me just SharpDX is an option because I want DX11 and it's near to the c++ version. The only thing bugging me is that there aren't any "introduction" tutorials. Just to get a feel for how SharpDX syntax looks like but this probably is the best way because I anyway am a Java guy so it's more to my main language. Thank you very much for the hint. As I said i totally forgot this I already googeled some SharpDX Tutorials but if you can suggest me one I'm open for them Thank you very much for the hint. Edit: Just saw that there are samples in the SDK, but still open for suggestions :P
  11. ~Helgon

    Render DirectX in Windows Form

    I want to make a level-animation-etc. editor. To be able to have for example a tree view where I can select assets and then have them in the directX frame to place them. Or Slider to change the area of effect of an terrain-displacement tool, or when I select a entity to get the properties. Just the basic GUI you have when u start up a game editor. For example:   Do you know what I mean?   How would you approach the problem if not in the way i described it. Of course I could do the GUI by myself directly as elements in the DirectX frame or use Crazy Eddies , but why should it be that complicated? Maybe I just don't know the right way.   Regards
  12. Hi, approximately a month ago I already posted a question a little bit like this one. Back then I wanted to know what would be the best "Library/ Way of doing it" to render my DirectX Frame into a GUI. I proposed Qt, Windows Forms, wxWidgets. The feedback was pretty different. So I started to learn Qt and it seems to be a very powerful tool, but maybe a little bit to complex to learn it (with all the different Models etc. and how to implement them for everything ...). So I decided to switch back to "native" Windows Forms (As i anyway use DirectX Qt would not have any advantages because I don't need cross-platform compatibility). So I started to look for some samples how to achieve my goal. In the end I got it working with this (http://www.codeproject.com/Articles/42121/DirectX-9-SDK-with-NET-Forms-C) tutorial but I've encountered a huge problem: the interface between C++/CLI and the managed and unmanaged code is so "strange" that I almost can't use anything because it's "unmanged". Is this normal? Am I doing it wrong? Is there another way to how to solve this problem (Render into WindowsForms)? Or does someone maybe has a tutorial therefore or a sample of one of his projects? I would appreciate any help very much. Best regards
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