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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. My apologies.  I've just double checked mingw32.a and it is in fact in my MinGW\lib installation directory.  I checked the link line in C::B and I had "-lming32" not '-lmingw32' as it should have been.  This now links and runs as it does with the MS toolchain.   Many thanks for your time and assistance.  :)
  2. I've checked the linker settings in Code::Blocks and neither of those libraries were present (at least I couldn't see if they were there).  I added each one in turn (separately) and the linker reported that neither of the libraries were present on my system. I don't want to install these incase it messes up something else since I'm using someone elses GCC distribution and given that GCC is particularily picky when it comes to linking libraries and such.   As a test I created a standard Win32 GUI application and noted that it links in kernel32, user32 and gdi32 (same as my executable) there didn't appear to be any reference or link setting to either of the libraries that you mentioned. So I assume no problems there.   Anymore help appreciated.
  3. Hello,   I'm using two compilers: VS2005 Professional Edition and a pre-built distribution of the GCC toolchain obtained here.  I'm using two compilers simply to test my code over alternative compilers.  Also I'm a newbie to GCC.   I have a static library which contains the framework and implementation of the WinMain function and an executable which links in the static library.  This works fine when I compile and link with the MS toolchain, however I get the error mentioned above when using the GCC toolchain. I know that this error is caused by the linker not finding the function in any of the object files that it is linking to the executable.  Is there anyway of getting around this using either a command-line compilation and linkage (using GCC) or using Code::Blocks 10.05 to make the applicable compile and link settings to get this to work?.   Thanks.    
  4. Hi,   Managed to get this sorted out thanks.  For those struggling with this here's the links I used to get a successful build.  Although its outlined for VS2008 this works equally in VS2005.   sources:   http://www.achacha.org/vc2008_zlib123/   and   http://sourceforge.net/projects/libpng/files/libpng14/older-releases/1.4.3/lpng143.zip/download?use_mirror=ignum   build process:   http://www.leptonica.org/vs2008doc/building-image-libraries.html   these libraries aren't the absolute latest builds but they were sufficient for my purposes. Thanks.
  5. Hi, Can anyone tell me the binary version (or sources) that I need to use or compile zlib and libPNG in vs2005 Professional Edition (with service pack 1).  I've noticed that within the sources that I've tried there doesn't appear to be a project solution file for VS2005.  The reason I'm asking is that I keep getting library conflicts (libcmtd and msvcrtd) and its driving me nuts.  This happens (with varying numbers of errors) depending on the setting in the Code-Generation for the project.  Any help appreciated. Thanks.