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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Uzumakis

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  1. I am new to Computer vision i am implementing Shot boundry detection algorithm based on histogram difference for key frame extraction the paper i am consulting for algorithm is paper on page # 4 it gives algorithm for detection shot boundry detection using it i am try to get results but no success so far it gives me all the frames becasue their value is less then that of the threshold any help will be appreciated..... My code in matlab... data=VideoReader('C:\Users\Senuch Uzair Tariq\Downloads\Video\house_tour.mpg'); length=data.numberofframes; increment=0; for i=1:1:50 frame1=read(data,i); frame2=read(data,i+1); frame1=rgb2gray(imresize(frame1,[256 256])); frame2=rgb2gray(imresize(frame2,[256 256])); %frame 1 blocks b11=frame1(1:128, 1:128); w11=sum(b11(:))/16384; b12=frame1(129:256, 1:128); w12=sum(b12(:))/16384; b13=frame1(1:128, 129:256); w13=sum(b13(:))/16384; b14=frame1(129:256, 129:256); w14=sum(b14(:))/16384; %frame 2 blocks b21=frame2(1:128, 1:128); b22=frame2(129:256, 1:128); b23=frame2(1:128, 129:256); b24=frame2(129:256, 129:256); %first elements b11h=imhist(b11); b12h=imhist(b12); b13h=imhist(b13); b14h=imhist(b14); %second elements b21h=imhist(b21); b22h=imhist(b22); b23h=imhist(b23); b24h=imhist(b24); %1st blocks difference db1=b11h-b21h; db1=db1.^2; db1=sum(db1)/sum(b11h); %2nd blocks difference db2=b12h-b22h; db2=db2.^2; db2=sum(db2)/sum(b12h); %3rd blocks difference db3=b13h-b23h; db3=db3.^2; db3=sum(db3)/sum(b13h); %4th blocks difference db4=b14h-b24h; db4=db4.^2; db4=sum(db4)/sum(b14h); %difference block sum*weight 1 db1=db1*w11; %difference block sum*weight 2 db2=db2*w12; %difference block sum*weight 3 db3=db3*w13; %difference block sum*weight 4 db4=db4*w14; total=db1+db2+db3+db4; MD=total/length-1; STD=total-MD; STD=STD^2; STD=STD/length-1; STD=sqrt(STD); threshold=MD+1*STD; if(total>=threshold) increment=increment+1; boundry(increment)=i; end end
  2. I am developing a simple website and it need user to login to use it but i am facing a problem of assingning a id to the user which is difficult to guess i cant use auto increment function in database because it is easy to guess so how to sort it out securely. Thanks in advance :)
  3. Hello Guys, I am facing some problems in implementing my project and the problem is related to remote database connection i wanna connect three computers to one which contains my main database via remote oracle connection but i cant get the hang of it i am using oracle 11g any kinda help will be appreciated thanks
  4. Thanks sir i got your point i will try to avoid these typa mistakes again thanks again.......
  5. [source lang="cpp"]#include "stdafx.h" #include<iostream> #include<conio.h> #include<stdio.h> #include<string> #include<string.h> using namespace std; void main() { string a,b; char dchoice='y'; do{ cout<<"PLease enter the string"<<endl; getline(cin,a); cout<<"Please enter the Second String"<<endl; getline(cin,b); cout<<"String one"<<a<<endl; cout<<"String two"<<b<<endl; cout<<"To continue please enter y"<<endl; cin>>dchoice; }while(dchoice=='y'); }[/source] okay i am trying to take the input of the two string the first time the loop iterates it take's the input accurately while the second time it misses the first input of the string can any one give me a solution and point me where i am going wrong
  6. [quote name='Josh Petrie' timestamp='1349982039' post='4989205'] This doesn't address the "sorting" issue at all. [/quote] i only gave the answer to the first statement of his post for getting the simple output the algo for sorting were posted in the prior post thats why i didnt made any lines on it
  7. Okay 1st to display out all the elemets in the linked list as you know when you add the list there are basically two portion in the list data containing user data and second portion containing the result of the next node as the last node is null what you need to do is... suppose node *start; node is the basic skelton of the linked list node points to the fist portion While(start!=NULL){ output the data you wanna get and after the output write start=start->next address of the node; } using this you will get the output
  8. limitations for a declaration may cause some problems for calculation that is what causing problem with your calculation
  9. Every one has his own teaching style and for the beginners they need a style that is full of examples that's where he rocks
  10. lolx well its not like that you can become a game developer in java coming out of blue and just start programming at the professional level you have to start from the basics both as the application developr and the game developer
  11. Beleive me he is really good i consider him my Second teacher for Java Programming and Application Development hiss toutorials are divided into three Parts 1st Beginner in which there are round about 80 video toutorials 2nd Medium in which he covers some general things 3rd Which is the game development teaching toutorials i was able to step into world of Game Development thanks to him Check on you tube
  12. why dont you give a try to the toutorials of the new boston for java i really learnt a lot from his toutorials
  13. OKy if you are new in the video gaming as you know this is the advanced world of 3d games for designing and modling the most famous software these days is i think Maya where you can drew your own character and along with it you can animate it so give it a try toutorils for this engine are availeble too!!!!
  14. Acc to the current situation that goes without any doubt that you code will get more and more complex with the increase in the number of the units there will be more loops more array and so on insted of using loops for ur job why dont u give a try to a time class makin and independet method for each class or making a sinlge one and adjusting all the elements acc to that single timer results way easier then that for loops
  15. Well i am recently promoted to the third semester Alhumdurilla!!! Acc to the advanced peroid we were taught java in ecllipse and i think its the best engine right now and easier too becasue of its assistance menu's so i recomend you to use this compiler for java it can be very helpful for you for android too!!!